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ID: 1895


October 30, 2006, 7:17 am

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Bren Bloodblade


Once a ‘stew-plate’ assassin, Bren Bloodblade has come up swiftly in the underworld, his talents genuinely disturbing to the powers that be…

Short and wiry, Bren is blessed with a plain face and unmemorable appearance, and he takes care to reinforce that image, keeping his brown hair short and mussed, a forgettable top for his plain and dull workman’s clothing.

The bastard get of a half-elven tavern-wench, Bren was never really given a chance at a whole lot of the good things in life. He got beaten by customers, pressed into hard chores, and generally lived the life of a kid on the edge of poverty. Until somewhere in the middle of his fifteenth year, when something happened.

Behind the tavern, as he emptied a chamber pot, he ran into a fairly common sort of waylaying. And, of course, the cry came up. “Help me, kid, and I’ll reward you!” Now, the thought of money made Bren a rather brave boy, and he cracked the brigand over the head as hard as he could with his chamber pot, killing him with the cast iron implement. Unusally, the reward actually materialized, and Bren was left to deal with the body. Many might have learned from this, perhaps, that it pays to be heroic. What Bren learned though, was that sometimes, you can get paid to kill someone.

And quickly, he became such, a killer for hire. He went in and out of jail for several years, barely escaping the executioner’s sword, until he found the Assassin’s Guild. Recruited, they taught him to be effecient, to be quiet, to go uncaught. And he learned one thing more, though they did not teach it to him. He learned to enjoy the feeling of a man’s life leaving between his finger tips.

To that feeling, something deep within him responded, perhaps some forgotten part of his elven heritage, polluted and torn, perhaps something else, and in time, he learned to taste it, to feel it, to devour the life so recently released. With that life, he learned that he could do things, to strengthen his body, to tear and twist the bodies of others.

And then, he was given what he, in his own mind has come to think of as The Contract. The man he killed, he learned during the surprisingly difficult fight to defeat him, had been one of those darkest of mages, a true necromancer. The mark’s Grimoire he claimed for his own, a fell book that he studied intently, realizing it for what it was. And now, he has integrated those dark arts into his own skills, making himself a powerful force within the Guild, for what other assassin can force his mark to arise and serve his purpose afterwards?

Roleplaying Notes
Bren is a killer for hire. And he’s good at his job. Very good. For an assassin, he is wealthy, and powerful within whatever guild he serves, though many of the others despise or envy him. He has no silly notions of himself as justice, and he now remains an assassin for the pleasure and power of the act, preferring challenging marks. He’s well aware, though, that if he violates Guild rules, he himself will be assassinated, so those laws do restrain him.

One of his common MOs is to sneak into a home, slay the mark, and reanimate him, walking boldly out with the man as if he was an honored guest. He will also kill men and bind their spirits, forcing them to answer questions from beyond the grave, a far surer and more certain method of inquiry than simple torture.

He prefers to strike from stealth, and with a weapon, though he is not beyond poisons, or, if he has killed recently enough, placing his hand upon his foes heart from afar. Usually, the fallen’s life-force is added to his own, a form of vampirism, though he can use it for other purposes as well.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
December 3, 2005, 15:23
Only voted
Voted KendraHeart
December 15, 2005, 1:18
Urk. Assassin. Oh wait, necromancer... via the correspondence course (steal the book become a wizard.... )
Barbarian Horde
March 2, 2006, 13:39
I touched a girl once. +3 awesome
Voted valadaar
February 13, 2007, 18:57
Has a lot of potential though it seems that too many things went in his favour and he seems to have no disadvantages.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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