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ID: 749


June 5, 2007, 6:44 pm

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Lake of Rage


The lake of rage is just a lake, save for it’s dark powerand the dark tale that gave birth to it

Lake of Rage

Location: Northern Tugues Mountain Range, ESE of Mt Ardel

Location Type: Lake

Environment Type: Northern Temperate

Description: The lake of rage is set high into the south eastern foothills of Mt Ardel. The lakes appearance of a small pristine C-shaped lake with no apparent water source (rain feed). Strangely, only plant life can be found living in and around the lake itself. There About ten miles from the lake, there is a three foot stone border that in encircles the whole lake. This stone border carved with an unreadable script and every forty feet there rises a pillar with a 9x9 foot base and if unbroken, all forty towers thirty feet tall and is 1x1 with a 3x3 foot top stone.

Location History: Up in till three hundred years ago, the infamous lake of rage was a sacred grove to a group of elfin druids call "Add name here". All was well until a small theological debate blew up and all but three of the druids preceded to kill each other off (most of them drown each other in the lake itself). The lake is now considered to be a cursed grove by all local druids and a gate to the nine hells by all other.
Magical Effect: Those who come in contact with the water must save vs. spell or go in to a violent rage and will attack the closest target (friend or foe) in till the lake water is washed and or dries off + 2d6 rounds. If drank, save vs. spell at -2 or alignment permanently changes to chaotic evil till "remove curse" then a "Restoration" is use. The lake water can be made save to use by removing then casting of a "bless" spell on the water that one want to make safe (1 8oz cup per level), or leaving a holy symbol in it for 1d4 turns. To cleanse and sanctified the lake, a druid of good alignment must destroy all water that is in the lake then let the rain fill it naturally (No Magic Help or outside water allowed)!!!

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Comments ( 10 )
Commenters gain extra XP from Author votes.

March 2, 2004, 21:24
Plus, it needs a better backstory.

March 3, 2004, 14:56
this idea sounds unorigional. I'm sorry, but this sounds like something ive heard before. I cant really make any recomendations though, which is a good thing.
March 4, 2004, 5:27
Thats caust I posted it on one of the forums way back so I could make better. But I'm not a good story teller and tried evey every thing I could think of to make it better and it didn't work (AD&D the only game I know). So sents you so good at this, why don't you make it non-D&D and give it a better back story then!!!!!
March 4, 2004, 9:11
Hey, Fast, chill out.
We aren't making personal insults against you.
We are just providing constructive criticism for your setting.
March 4, 2004, 15:03
Yes, im sorry if you got the wrong idea. I am a extreamily pessimistic person, so anything i can find wrong with anything i will yell it out for all to hear. I didn't mean to insult you, I too, have made a few items that have been rather unorigional to others. But back to my previous comment, im sure it is not something that ive seen at this site, so it wasn't you i heard it from.
March 5, 2004, 5:37
err, sorry?
March 29, 2004, 12:25
Good hook. It's somewhat sketchy, but the idea is good.
Voted valadaar
January 26, 2007, 11:40
An interesting idea - it can be made non game specific simply by indicating that the drinkers will be affected by magical rage and leave it at that. Timing, how to resist, etc, can be implemented by whoever uses it.

What this post really needs to improve it is _why_ the lake causes rage? Is there an imprisoned evil god buried in the sediment below the waters? Did 100 berserk demons die in a battle eons ago on the site? Etc.
Cheka Man
June 5, 2007, 18:30
This is one of those subs that needs rewriting.
Voted Wulfhere
June 5, 2007, 18:50
Perhaps the rage effect preceded the druids' falling out: Let's say the lake of rage was where millennia earlier (gleefully ripping off Valadaar's idea!), a legion of demonic Furies were bound into the living stone. The druidic ceremonies on the site were meant to keep the Furies' baleful influence from contaminating the land, but the druids eventually fell under the sway of the very power that they struggled to confine. Overcome by a mood of demonic wrath, they fought until only a handful were left.

As time passes, the spells binding the demons gradually grow weaker and their influence grows stronger...

Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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