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June 20, 2013, 1:23 am

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Claremont Biomodification


Those sissy boys in the army, they gotta have their 'bots and guns, shiny vehicles and iron suits. Me, I don't need none of that. I've got everything I need on me.

Cagle, Claremont Class Biomod Mercenary

The Claremont Biomodification

The Claremont Biomodification is, compared to other Cosmic Era biomods, rather mundane. The end result of the six month treatment schedule is a dramatically increased musculature, with an associated increase in strength in the skeletal system to handle the increased strength. Dexterity is improved to balance out the usual doubling of body mass, allowing these supersize humans to have a degree of grace. The biomodification adds an accelerated healing ability into the patient, which allows them to rapidly recover from injuries. These baseline modifications do increase the daily caloric requirements of the patient, with them being able to easily burn through 6000 to 8000 calories a day. As a result, most of these biomods either eat larger than natural meals (Two number two combos, a number three combo, and some bbq sauce) or they constantly eat, snacking all the time.

The Claremont BioMod has a civilian version, Claremont Light. The CL biomod increases the size and strength of the recipient, but doesn't do anything with their reflexes or motor function, and the accelerated healing factor is not present. The CL mod is used everywhere from treating muscular atrophy and physical frailness in therapeutic settings to turning Joe Anyone into looking like a professional wrestler. The CL mod only requires a doubling of caloric intake.

The Purpose

As the Cosmic Era has bloomed, weapons have become much larger and heavier as armor and defensive abilities have improved. The majority of infantry weapons in the Petroleum Era are considered 'Civilian grade' firearms. These new weapons are expensive, and the systems used around them are likewise expensive. Biomodification is relatively cheap in comparison. And unlike a power armor suit, a biomod will over time, heal itself. The Claremont Biomodification creates a soldier who is able to don heavy but unpowered armor, and heft infantry support or anti-battlesuit weaponry without aid from outside equipment, machinery or chemical enhancement.

Canada-Dominion Technologies

John Creed Claremont was the first biomodificationist who broke the code around the idea of the biological 'Brick'. The Brick was a soldier that was very large, very strong, and resistant to damage, and resilient if injured. Working for the extensive biotechnologies arm of Canada-Dominion, Claremont spent ten years working through the genetic mess that was the so called 'Superman Conundrum'. The core of the conundrum was that previous attempts to create physical supersoldiers had in a way worked, none of them were functionally or financially a success. The test subjects were physically and emotionally unstable, ranging from rage and impulse control issues to personality and neurotic breakdowns. On a more disturbing note, many of these subjects developed aggressive forms of cancer as a direct result of their treatments. Claremont's formula was the first that created a biologically and physiologically stable specimen. Further refinement and better selection of candidates for the procedure started creating viable 'Bricks' that the government had been wanting for their programs.

Claremont himself is the image of an academician, well educated, groomed and spoken. He is well funded, well connected, and not a man to be crossed lightly. Now getting into his late 60s, he has given himself a renewed vitality through genetic anagathic treatments and other modifications, but he has not and doesn't plan on using his self named treatment personally. He is tall, has slick dark hair, and a surface charm that if cracked reveals a hubris filled mad scientist.


Many corporations and nations have spent billions on creating genetically augmented supersoldiers to fight the borderline chivalrous battles of the Cosmic Era. The dream was a solder, half again as tall as a normal person, able to carry heavy infantry support weapons bare handed, or double down carrying regular machine guns. Various small test programs were run, but none were viable successes. Too many were disasters in the making.

Claremont through Canada-Dominion had an inside line on Federation black budget funds and access to Federation Cyber-Ops to work espionage against other corps that were funding supersoldier augmentation programs. Claremont survived two potential scandals, and after a decade of work produced the procedure that bears his name. The procedure was officially property of Canada-Dominion, but it was backdoor sourced to the Atlantic Federation Armed Forces Black operations division, as well as Canada-Dominion's security detachment and several of it's allied corporations.

Cyber-espionage and shadowrunning operations have seen the Claremont modification shared around the world as a sort of higher level open secret. Most of the information that is circulated is the hard specifications for the biomodification, and the majority of knock-offs lack the softer social conditioning and training that go into their Federation counterparts.

Notable Claremont Biomods

Lt. Chris Mane, Royal Canadian Grenadiers

Lt. Mane is a beast of a man, almost seven feet tall and close to 400 pounds. Despite this size, he is fast and graceful. One of the first generation Claremont biomods he has spent years adapting and adjusting to his new body, and new animalistic habits. He favors defeating foes with his bare hands, and has fought and defeated power armor soldiers, combat mechanoids, and rogue androids. Most of the time this is a crude and violent form of fighting, but when he fights an opponent of roughly equal skill, he is able to demonstrate advanced martial arts abilities, with great emphasis on grapples, joint locks, and throwing. Mane is frequently hostile, a side effect of his treatments but he has found a way to control his urges, a mixture of barehanded animal hunting, alcohol, and sexual indulgence.

Hugh Swann

Swann is rather small to be a Claremont Biomod, but he has made up for being shorter than the average normal human by being fast, amazingly tough, and with enough bad attitude to fill out a bike bar. Swann is a disreputable shadowrunner and is known for not always finishing a job, and frequently causing large amounts of collateral damage in the process. When he isn't drinking or getting into street fights, he is a competent street samurai and favors trenchcoats and concealed lightning claws. These weapons, miniaturized hyperedge blades, are effective at tearing most anything to bloody broken bits, and they are his calling card. He is as likely to spend half a mission vandalizing things and spreading terror as he is to actually do the job. He has additional augmentation through subdermal body armor, which makes his as tough as a tank.

Doctor Kelso Lee

Doctor Lee was an involuntary recipient of the Claremont Treatment, and technically the first. A slight framed mixed heritage Asian/Caucasian woman, Dr. Lee was involved in the chemical synthesization of the Claremont cocktail of drugs and hormones. The general underground consensus is that Claremont gave Lee the treatment under coercion or possibly without her knowing. The end result is Dr. Lee is now almost 300 pounds in weight, and has all the strength and ability of a supersoldier but the mind and temperament of a scientist. Lee no longer works for Canada-Dominion or Claremont. She is now a teacher at a school dedicated to educating and rehabilitating anti-social and criminal parapsychics in the Commonwealth of New England.

Josef Anabebe

A mercenary by trade, and long term in employment to the SAUR, Josef volunteered his services and body to be a beta tester for the SAUR version of the Claremont procedure. He survived the procedure and his years of military training and combat experience were enough to bring him out on the other side with chemical induced PTSD and nightmares. He is a massive pillar of muscle, and has a savage bestial nature that has manifested through the treatment. While this alone would not make Josef any different from the other mercenaries and criminals who were subjected to genetic experimentation, what set him apart was his sudden and unexpected manifestation of parapsychic abilities. Josef has dramatically increased speed and agility, and is a capable, if not innovative pyrokinetic. His handlers belief that the trauma of the treatment looped back into his troubled childhood and caused his abilities to erupt. He is now paranoid, violent, and frequently sedated.

Andre Bryniarski

Better known as the Red Tornado, Bryniarski is a professional entertainer. He is a mountain of a man, an actor and physical entertainer through simulated combat games, action holovids, and regional strongman competitions. He was formerly a professional soldier in the Neo-Soviet Army, and after his term of service, he was drafted to be a drill instructor, where some of the best soldiers in the Eurasian Alliance were trained. After leaving the military, he was tired of violence and real death, but he had such a charisma and was well known enough to get into entertainment. The Red Tornado enjoys a healthy acting career in top line Eurasian action dramas.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted valadaar
June 5, 2013, 21:37
A great treatment of the Super Soldier idea. The NPCs are suitably diverse.
I especially like the Kelso Lee.

Voted Elbin
June 6, 2013, 2:32
Voted Kassy
June 6, 2013, 7:41
Voted Murometz
June 7, 2013, 14:41
What val said. Except my fave is Andre
June 20, 2013, 1:23
Update: Recovered from the Void



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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