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ID: 67
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Comments: 5
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Rating: 4
Condition: Normal
Submitted:
December 11, 2002, 2:26 pm
Updated:
November 18, 2005, 10:23 am


HoH not available due to level or sub is not 10 days old
Antule's schism
By: Agar

Two religeous sects are approching open war after members of each sect are found brutally beaten to death.

The city of Antule is a good sized city that has considerable river trade. Although the city is walled, it has never been the site of any large scale conflict. With a long history of trade and home to many proud and skillful craftsmen, Antule is a good place to live in.

There are two major religeous factions in Antule. The Jamitites are a polytheistic sect that worship 17 different gods, 4 of them evil. The Aelons follow 6 gods that represent pure elemental qualities, 1 of which is evil.

The two sects disagree on many points, but generally leave the other to suffer their own fate. Occasionally, a discussion at a bar leads to an exchange of blows, but no major conlict has ever broken out.

But now tensions between the two sects are higher than ever before. During a city-wide celebration on the winter solcitice, while the Jamitites were celebrating Horthos’ day and the Aelons were celebrating the Eve of the Phoenix, the broken body of a Jamitite was found beaten to death in an alley.

Jamitites quickly blamed the Aelons, Aelons denied having anything to do with it and used the death as an example of the dangers of having a celebration to honor Horthos, the Jamitite god of the underworld. The city gaurd and officals tried to denounce the incident as an unfortunate accident from excessive celebration.

Three days after the winter solcitice, an Aelon was found tortured and hung from the sign of a Jamitite chandler. Fighting broke out as the sects clashed and city gaurdsmen were hard pressed to prevent a city riot.

The PC’s may have been in town before or on the celebrations or may just now be present at the conflict, but some evidence can be found to point at a common culprit.

During Horthos’ day, the Jamitites celebrate with a kind of sparkler, a symbol of the stars that are the only light in the underworld. The dead Jamitite was found clutching a tip of a spakler that had been snapped off. The sparkler hadn’t been lit yet. The Aelon that was found hung had been repeatedly burned by small very hot irons, likely the sparklers.

What these clues can lead to is that the Jamitites would do everything in their power to make sure every spakler was lit on Horthos’ day, to make the underworld light up and relieved the suffering of the damned for a day. So the peice of unlit sparkler the dead Jamitite had was likley to have been bought or stolen by someone. And since the Jamitites would have lit all thier sparklers, they wouldn’t have had any to torture the dead Aelon. Someone else is setting up the two sects for open fighting.

But who and why?



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Comments ( 5 )
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DaWergyling
2002-12-15 03:23 PM
0xp
Hmmmm.... The setting is perfect, now for the perfect villain... For the question of WHO, why not make it the one in Seceret life of the assasin. That would be sweet. Now for why........ Lets look at the possibilities... A third party wanting to overthrow both religions and become the dominant one, The local insane anarchist, someone that thinks more attention should be paid towards town security and is willing to go to extremes to prove their point, etc. Lots of Possibilites.
Voted Spark
2006-02-23 03:47 PM
0xp
Despite the fact that I don't like multiple religions and sets of gods, this was a good solid quest that could easily be modified to one's liking. It's a nice tense city atmosphere for the PCs to do their work in, too. One complaint - if it's apparent that someone is setting up the two religions for war, then why are they still mad at each other?
Barbarian Horde
2006-11-18 05:55 AM
0xp
Sparks.. Because they dont know there is a 3'rd player in the big game, against them both maybe.
They are just blind of hate against each other.
valadaar
2011-05-20 11:45 AM
0xp

A good basic idea that can be the start of great events.

Voted valadaar
2011-05-20 11:45 AM
Only voted

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The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir
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