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Lifeforms
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Comments: 3
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Rating: 2.75
Condition: Normal
ID: 2241

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April 8, 2011, 7:35 pm

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Alla`t

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There are three types of Ma`no, each one nearly a different race as they have evolved through the years. They were all created by Sethalis for his master idea to take over the civilized races, but it was a failed attempt. These abominations live in multiple parts of the world, and will never be seen allied together as their dislike for each other is stronger than that for anything else.

The Ma`no are a group of similar races that have evolved separately to different ways. Think of early man when it began evolving from the ape to the missing link, to man. The ma`no are that bridge. They are the three steps to humanity lost.

Full Description
A bipedal creature that has average intelligence. They form communities and have a better understanding and form of technologies than the other subraces of their kind. They build homes of wood and brick, and in places where they strive and conflict, they protect their communities with walls and minor fortifications that can withstand most harsh weather. They are very early tribal settlers who have finally given up the way of the nomad.

They have chosen to build their homes and grow as a new culture than simple travel from place to place starving for food and freezing from no shelter. They have a basic understanding of everything that seems near childish to the more establish races, but when seen back in perspective humans, gison, and the keirn were the same when they began settling.

Their skin is a pale green in color, almost looking like a sickly pale as a human would get when ill. Their facial features are broad with high foreheads, large cheekbones, flat noses and wide jaws that hold many teeth. The stand around five foot eight to six feet tall and are average in build. The Alla`t in charge of the community is always chosen because of their intelligence and ability to continue to protect they community as a whole. But, even though they seem more civilized, they have a harsh justice on the weak. They have a blood lust, that once began, is never easy to quell.

They are a self-centered race. Only the continuation and protection of the community is important, so everyone else not of their people is an enemy. They were first spawned by Sethalis as a tool to try to infiltrate into the armies that had human soldiers to cause havoc and dissension. Their brutish looks were a very easy way to tell them from the average human. Their average intelligence, an unforseen mistake, made them question the reality of who they were as well, causing them to stop doing as Sethalis bid. All the time. Some are still Followers of Sethalis, whole communities, but those are the more brutal of their kindred. Like any other racial group, they wish to expand their community for the whole of the people. Sometimes starting war to conquer more or better lands, occasionally their nature seeps out and they act on their inner brutality.

Additional Information
The have two cousins of sorts that they despise for their relation to them. The Lider`l and the Obak`e, both of which are not as intelligent and therefore seen as inferior to them because of it.

While they are beginning to settle their homes and family, they still have a lust for war and feeling superior to others. Because of this they still mount aggressive actions against outlying settlements to far from the more civilized lands so not to attract to much attention.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
January 27, 2006, 7:52
0xp
So they are half-demon primitive who are begining the rudiments of civilization after being discarded by their Sethalian masters? Interesting premise, but not enough information, they have neither character or soul. The evoke no emotion from me.
Mourngrymn
January 27, 2006, 8:07
0xp
Actually they aren't even half demon, but you get the idea. I shall ty and expand on the information given using the format I normally use in a case like this to flesh out information.
Voted valadaar
July 7, 2013, 20:32
0xp
I have to agree with Scras on this one. I don't have a feel for them other than something to have shaking a spear.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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