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June 19, 2008, 12:21 am

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Cheka Man

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City Image - PlaceBetweenSunsetandFalls or Anshenestardaywadaden

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Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here.  It is best known as a place of waiting for another perfect sunset.

Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. The land is somewhat warmer than most Elventi places, a nearly tropical setting. Cascading down off the plateu is the magnificent "Sunset Falls" (the falls face directly west and the end of the minor valley frames sunsets beautifully), a 200 foot fall.  It leads to a small pool which spills out into the river.  There is a slight valley here, with hills on either side of the small river, which soon flows to a snow white sand beach and the ocean. 

All along this "river" is an Elventi city.  Like all Elventi cities, it is protected by an invisible dome of magical force, which mutes most of the inclement weather and averages out the temperature inside. (See CityCairns)The large trees on either side of the river are HomeTrees. HomeTrees here are a cross between an Oak Tree and a Redwood.  While it is not an evergreen and the leaves will change color in the winter, it will not loose every leaf.  These large strong trees are magically scuplted. Rooms and stairwells are created inside burls inside trees. They look totally organic and grown. In actuallity, they are. Every now and again, branches hold "tree huts", small huts camoflauged by branches.  The huts are used by the young who have not yet earned a more respectable place inside a tree.  Trees and places are connected to each other by bridges made out of woven branches.  You would never notice them, if you did not see an occasional Elventi cross them.  The city is quite new as Elventi places go.  It only has four levels of city, including the ground. 

This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here.  Some have been grown to give off a soft glow in the dark. This makes the city beautiful day and night.  There are no specific crafts or resources here.  There are fish being raised in little marshes that disguise the pens and argiculture embedded in the natural valley plants, but only enough to feed the population here and a few guests. The city is a place of waiting.  Almost every sunset, a number of Elventi make their ways to the falls to see the sun set.  The founder of the city, the most elder Elventi here, once saw a perfect sunset while standing on the falls.  He invited others to wait here with him, waiting for the next one to occur. Thus the city was born.  There have been seven nearly perfect sunsets since that first day.  Each has been celibrated in poetry. Once another pefect sunset is witnessed, this city is mostly likely to be abandoned… as waiting for a perfect sunset is just a diversion for a century or so.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Murometz
June 4, 2006, 19:29
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and the Strolen award for "Best City Name" 2005 goes to MoonHunter! *the crowd roars and cheers*
MoonHunter
January 6, 2007, 11:40
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Thank you. Thank you. I never saw this comment before. Cool.

The location implies the culture.
MoonHunter
June 17, 2008, 17:15
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I like the City Images in general and this one in specific. I was just digging out some polynesian notes and found this one. It is a lovely piece that shows a lot about Elves without saying anything about them.
Strolen
July 22, 2013, 13:34
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Yet another sub I just randomly typed letters in the search and this automatically popped up.
Voted Cheka Man
June 18, 2008, 21:39
Only voted
Voted Strolen
July 22, 2013, 13:33
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Oh, to have the time and support to build something only for its beauty.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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