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ID: 1198

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November 25, 2005, 12:30 pm

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Michael Jotne Slayer

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Of The Eternals

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The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.

Sometimes unexplainably cold winds sweep across a region, even indoors and in places which have no source of ventilation. In these regions a strange chill can be felt down the spine and when priests call upon their Gods, their call remains unanswered. In those places the hens lay black eggs, the cows yield sour milk, and the cats bark at the moon. Accursed these places have been called, and many an exorcism has been attempted to drive the evil influence away. Yet, when the source of the trouble is the presence of an Eternal, the exorcisms nearly always fail.

The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods. Few remember the reasons for this ancient war, but it is waged still by the remaining Other Ones, maddened warriors which search Creation for the elusive Eternals. When the Gods shattered the Heavenly Pillar, known as the Dreamer in modern texts, they set upon the races of Prime Creation too, as they had no place within the new order. One after another the Gods exterminated the races of Prime Creation until finally they encountered the endless hordes of the Other Ones, and for the first time the Gods were stumped in their efforts. The first encounter with the Other Ones was an outright disaster and several Gods, now all but forgotten, were slain by the vast, unyielding horde of Other Ones. This allowed the remaining Eternals to flee and they departed for the one place the Gods and the Other Ones were unlikely to look: Within new Creation, the world the Gods were reforging.

Here they wove cocoons of dimensional matter, bent and twisted reality, and step by step they distorted it until small locations had been created, wherein the Gods had no power and where the warm blooded Other Ones would feel uncomfortable. These godless, drafty and cold places became the entryways to the Eternals’ extra-dimensional mausoleums, cocoons in which they have erected magnificent halls and wonderful landscapes. Here they slumber eternally in an attempt to avoid the detection of the Gods and the Other Ones.

The Eternals are so powerful, so closely tied to essence that their memories and emotions can affect people and animals in the area surrounding the entryway. Within the presence of an Eternal, men may dream of events before creation, may witness the spidery armed humanoid shapes of the Other Ones as they assault the Citadels of the Eternals. The entryway itself is usually, but not always, nigh undetectable, and might be found by accident, for instance as a peasant leans against the left side of an old rock and simply falls through it, arriving inside the Eternal’s mausoleum.

Eternals are always alone, unable to reproduce, except once a millenium, and only socializing with other Eternals to exchange information and knowledge. The few remaining Eternals have always existed; before the war there was little need for reproduction as the Eternals cannot get sick, old or die from anything but violence, and even that is hard. Yet they hate the presence of others, again excepting the once per millenium mating year, and considering the less than hospitable conditions of the entryway regions, they are usually left alone. The Monks of Ketange-Ishatal have the only known records of Eternals and according to these ancient texts, the Eternals minds are so delicate they suffer from migraine whenever they hear speech or other loud noises. Whatever the reason for their solitary existence may be, the fact remains that the Eternals have never been seen, at least not by anyone who lived to talk about it or recognized them as such.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Dragon Lord
November 29, 2005, 9:10
0xp
Oh, this really is a gem; bizarre and truly mythic, the sort of thing that hints at mythic landscape large enough to encompass universes (and yes, I did intend that to be plural)

Simply brilliant. Very rarely do we see a true 5 star post but, IMHO, this is one
5/5
Voted manfred
November 30, 2005, 6:33
1xp
I liked these in the forum, I like them here.


There could be a way to communicate with them, and possibly gain their ancient knowledge (don't count on aid).

As they like silence, no too loud noises should be done... but if a brave mortal manages to find a mausoleum, and keeps whispering a single question over and over, it will disturb their dreams, until they reply - or wake-up slightly annoyed, hence the brave or foolish mortal.

Thus sayeth an ancient legend. Whether it is true I do not know.
Voted CaptainPenguin
January 1, 2006, 19:43
0xp
This is just great.
I like how, according to the definitions of the old world, a "race" isn't necessarily a corporeal being... Whenever I imagine the Eternals, I imagine something more like a sentient energy field or a *feeling* that thinks... I know that sounds strange, but it appeals to me.

5/5
Voted Chaosmark
March 10, 2006, 20:14
0xp
This is most definitely a good post. I'm really surprised no-one has given it a HoH yet. Therefore, I shall do so with my very first HoH vote!
Chaosmark
April 18, 2007, 8:09
0xp
C'mon people! This is a great sub! Vote! Comment! Don't leave AG hanging!
CaptainPenguin
April 18, 2007, 19:56
0xp
Yes!
I don't think AG gets the attention he deserves lately
Voted Michael Jotne Slayer
May 28, 2008, 9:52
0xp
Bump.
Barbarian Horde
July 22, 2008, 12:17
0xp
I would imagine the place they live in is impossible to map out correctly, or detected with spells and similar means. You could easily hide close to them, if you can handle the dreams.

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

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