firefly Freetext

Scrasamax
April 28, 2007
Hits: 2019
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
L. C. Vallandigham    NPCs  (Major)   (Political)

The Unification War was a travesty, an act of naked fascism against frontier worlds so diverse and destitute that their submission was not worth the cost in lives, material, and hostility garnered. We, gentlemen, have created generations of enemies.

L. C. Vallandigham

manfred
December 12, 2006
Hits: 4455
Comments: 11
Ideas: 0
Votes: 8 / 3.937500
The Colonial Trust Foundation    Society/ Organizations  (Political)   (Trans World)

Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.

manfred
October 28, 2006
Hits: 7657
Comments: 10
Ideas: 12
Votes: 3 / 4.666667
The Old Warhorse    Plots  (Hired)   (Single-Storyline)

On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?

manfred
October 28, 2006
Hits: 6352
Comments: 10
Ideas: 8
Votes: 8 / 4.312500
Firefly Ships    Items  (SpaceShips)   (Non-Magical)

Ships, that have character, are the best means to get to the stars.

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 4xp


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