Hailing from the giant swamp planet of Acadia, the Leech Lords rule with a mighty will. And slimy green tentacles.
- "This is train CIV1181, kilometer 15 right after the station. There is a person close to the track on my left side. Could you send somebody to look at it."
- "Understood. Anything suspicious?"
- "He simply lies there. And I think he was there yesterday, too…"
"Did ya hear that? There’s riches found every night, all over the town! No way you can miss that!"
When a stranger warns of demonic activity, should you take him at his word?
Martha’s coming wasn’t a lucky sign. A heavy birth and a deformed face left even the midwife distrustful. But the child turned out healthy.
The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?
When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.
This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…
The King is dead.
So who killed him?
"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"
To be a detective is not the fun it seemed.
There is trouble in the mines, claims your employer. And you are just the people to solve it.
“Come and see Veidt, the ever-sleeping. Born with an incurable condition, he has not woken once in twenty-six years. Come and see the man who will never wake. Come and see Feher’s sleepwalker.”
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
In the depths of the nebula, the people of the Traft System serve their government well…
A magical artifact of literally unknown powers…
Not quite Science Fiction…
The two foreigners claimed to represent their queen, but… Where did they say they were from?
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.