Strolen\s Citadel content. 
By: Mourngrymn

2011-04-16 12:23 AM
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Use of Constellations Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

By: Mourngrymn

2011-04-16 12:21 AM
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Votes: 11 / 4.227273
Campaign Level Thinking Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

By: MoonHunter

2005-11-26 11:09 AM
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Madness or Why You Should Do All Of This Articles  (Humor/ Editorial)   (Game Mastering)

After reading a MoonHunter campaign write up, Captain Penguin Says, "THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

Codex Codex
By: MoonHunter

2005-11-26 10:50 AM
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Your Roleplaying Game Sucks Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

By: MoonHunter

2005-11-09 01:11 PM
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So You Want to Publish a Game Articles  (Resource)   (Gaming - In General)

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc…

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A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.
By: Wulfhere | UpVote