A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.
Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...