A build a mile tall with 50,000 people in has a lot of room for action and intrigue
It is rare that humans earn a gift from the Merpeople, as most of the time the two races tend to avoid each other, and with scarce resources the Merpeople tend not to give gifts very often, yet it does happen...
So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
30 squirming maggots, worming their way through dead and decaying flesh.
30 books to be found within a steampunk setting. Manuals, tomes, and blueprints galore!
Or, 30 Ways for Mad Science to go Delightfully Awry
With but a name, these places fill common folk with apprehension and dread
The Good, who do what they have to do, the Bad, who pervert their ideals, and the downright Ugly.
The Nekron, also known as Dark Elves, the Drow, and other ruder names are rarely friendly with humans, but on occasion they need their help, and are willing to reward them for a job well done...
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
Dragons are truly awesome creatures. Too awesome in a lot of ways, really. Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss. Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
[Darn. Missed deleting this one. All better now.]
What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...
Entering a new city there are street urchins, hustlers, con men, kidnappers, thieves and burglars looking to make their day’s profit. The victim, in many cases the PC, is known as the mark and is the target of whatever kind of hustle they have planned. These hustlers are always on the lookout for easy pickings.
Kids today, you can't tell them what to do, right from wrong. When I was a kid we got tattoos and piercings, nowadays they turn themselves into freaking mutants. On purpose!
Any citizen over the age of 30