30 Minor Curses
A parcel of pretty princesses
A cold and cadavorous collection of nefarious necromancers.
A collection of 30 scrolls, manuscripts, and codices sampled from the library of Atal, the Wise Councilor.
You step in from the fog swirled street. It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.
You find yourself brought to the Great Lord’s Court after completing your assignment. Thanks are given. You are invited to the festivities later that day. Court is adjourned and you are now trapped in a room with numerous courtiers ....
Hot off the Press! These are not your eldritch manuals or ancient folios of doom. These are random books, a GM can use whenever a PC reaches for a shelf, which usually happens when said GM is least expecting it. These can be found in most libraries, many private homes, and anywhere else one could expect to find a book. More than a few have some built-in plot hooklings as well, while others, like many books of our age, are plain drivel.
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
30 slingers of spells, vendors of enchantment, and bizarrement.
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
Thirty Mages for every kind of magical world out there.
Forsooth! A fair flock of faithful friars, from fanciful to factual.
A minor mess of magnates for myriad monarchies.
Now with Scroll functions! Add your own!
Some times you just need a horde of police officers…
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
Here are the thirty Rangers of the Bushland National Park-the good the bad, the clean and the dirty.
Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.
The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
A certain tribe in a valley believes that the soul remains trapped in the body after death and is aware of it. So they treat their dead as if they are alive, talking to them and keeping them at home. They are used to the stink and for some reason are also immune to the diseases that this practise causes but outsiders are not so lucky.