30 Freetext

MoonHunter
August 19, 2006
Hits: 84678
Comments: 36
Ideas: 0
Votes: 14 / 4.607143
The 30    NPCs  (Extras)   (Combative)

The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.

Cheka Man
April 9, 2006
Hits: 5918
Comments: 15
Ideas: 0
Votes: 10 / 3.950000
30 Rangers    NPCs  (Extras)   (Natural)

Here are the thirty Rangers of the Bushland National Park-the good the bad, the clean and the dirty.

Scrasamax
April 9, 2006
Hits: 7689
Comments: 14
Ideas: 0
Votes: 10 / 4.400000
30 Barkeepers    NPCs  (Extras)   (Mercantile)

Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.

MoonHunter
March 17, 2006
Hits: 12622
Comments: 5
Ideas: 19
Votes: 5 / 4.000000
Weather Related PlotSeeds    Plots  (Nature)   (Encounter)

The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.

MoonHunter
December 10, 2005
Hits: 12599
Comments: 21
Ideas: 13
Votes: 9 / 4.388889
True Immersion    Articles  (Humor/ Editorial)   (Gaming - In General)

You can talk the talk, but can you walk the walk?

Spark
December 9, 2005
Hits: 19490
Comments: 14
Ideas: 9
Votes: 10 / 3.800000
A Compendium of Tavern Names    Locations  (Establishment)   (Any)

Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.

MoonHunter
December 4, 2005
Hits: 62948
Comments: 11
Ideas: 0
Votes: 6 / 4.833333
City Image    Locations  (City)   (Any)

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

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Selected Freetext

30 (167)


Associated Freetext

  • These freetext are also used in the listed subs.
  • 101
  • 30
  • tavern

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       By: Michael Jotne Slayer

All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?

Encounter  ( Tundra/ Artic ) | February 15, 2011 | View | UpVote 5xp


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