The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
30 slingers of spells, vendors of enchantment, and bizarrement.
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
Thirty Mages for every kind of magical world out there.
Forsooth! A fair flock of faithful friars, from fanciful to factual.
A minor mess of magnates for myriad monarchies.
Now with Scroll functions! Add your own!
Some times you just need a horde of police officers…
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
Here are the thirty Rangers of the Bushland National Park-the good the bad, the clean and the dirty.
Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.
The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
You can talk the talk, but can you walk the walk?
Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.
Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.
A large river that is continuously covered in a thick layer of fog. There will be either a rope ferry to get across or possibly a boat that is rowed across by worshippers of the water elementals. It is very thick fog to the point where it even muffles voices even at close range and visibility even beyond a foot is almost impossible.