You find yourself captured by Goblins. (We won’t ask, we know it is embarassing.) Looking for your escape, you begin to watch the Goblins. Suprisingly, they are a fairly complex bunch.
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
The grim and often belligerent denizens of the Grand Duchy of Nyir
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
‘That’s a nice tunic you’ve got there, I think I’ll take it…’
Marv, the Brigand
Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.
Stalwart men and true, they can be found wherever true heroes gather. What they’re doing there is a mystery to all…
Missions for any campaign in any city of any realm. As long as crime exists, you will be able to use this submission.
Courtly contessas, contributed and collaborated upon by Citadelians!
Barnacles and bilge rats, a pernicious package of perfidious pirates!
30 Minor Curses
A parcel of pretty princesses
A cold and cadavorous collection of nefarious necromancers.
A collection of 30 scrolls, manuscripts, and codices sampled from the library of Atal, the Wise Councilor.
You step in from the fog swirled street. It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.
You find yourself brought to the Great Lord’s Court after completing your assignment. Thanks are given. You are invited to the festivities later that day. Court is adjourned and you are now trapped in a room with numerous courtiers ....
Hot off the Press! These are not your eldritch manuals or ancient folios of doom. These are random books, a GM can use whenever a PC reaches for a shelf, which usually happens when said GM is least expecting it. These can be found in most libraries, many private homes, and anywhere else one could expect to find a book. More than a few have some built-in plot hooklings as well, while others, like many books of our age, are plain drivel.
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
A party of adventurers walk along late on an open plain, on a moonless night. Abruptly, War screams, the clanging of metal and death-cries are heard. It is an open plain, and nothing is seen, but the sound of a huge battle is all about them. The sounds continue for a half hour before stopping as suddenly as they started. What was it? Perhaps the ghouls of a long-gone battle, reliving their unfortunate last memories...