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Siren no Orakio's Profile

Our Author's latest news and articles.

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Siren no Orakio - Social Profile

- High Lord Scribe of Mastered Illuminations

For Next Level: 33936xp of 74645xp complete.
33936xp

Hall of Honour

125 HoH

Golden

1 Golden

Quests

28 Quests
- RANDOM
Items | 125xp

Oscv 02 Baleful Eye

The Baleful Eyes hang in the space lanes near the Sanctuary of the Oraki, standing ever-watchful vigil in the name of their safety. The first to sense, the first to see, they are a lynchpin of the world's defense.

- RANDOM
NPCs | 105xp

Alowin Brackwater

Alowin Brackwater is a beautiful young man, with mesmerizing eyes and a sly, mischievious expression. He just happens to be painted on a large canvas, rather than being alive. Surely, this cannot be held against him.

- RANDOM
Lifeforms | 175xp

Mul'Tals, The Siege Plant

More subtle than artillery, Mul'Tals, the siege-vine of the Kel'Regar, is more than capable of reducing the strongest of defenses to rubble, growing, twisting, and devouring its way through them.

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Guilds
“ Like a Binding Oath Ring but it stops anyone under witness protection from revealing his or her true identity to anyone. I might make this into a submission one day.”
Cheka Man
“ What happens when a barbarian takes the most powerful magic drug known.He creates his versioin of a mage. All stats are minimum except for INT ,which is maximum.All he can do is throw fireballs,lots and lots of fireballs.He's also a great drinking buddy, but is he REAL?”
Aramax
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
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