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Loki_Swiftstrike's Profile

Our Author's latest news and articles.

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Loki_Swiftstrike - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 355xp of 5190xp complete.
355xp

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- RANDOM
NPCs | 25xp

Corticus the Strong

Ppoor little Corticus, born much smaller then the other fauns. Someone needs to help him out, someone needs to build him up...

- RANDOM
NPCs | 35xp

Iziah Ph'rrall

Most people wake up in the morning hoping something interesting will happen today, Iziah just hopes to wake up in the morning...

- RANDOM
NPCs | 60xp

Sicillia the Griffin Tamer

Very few carry the griffin tamer bloodline, and those that do, are given a remarkable gift...

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“ 'BB9, bring up the current scout results.' 'I'm sorry, Coach. I can't do that.' 'BB9! Bring up the scout results.' 'These kinds of us, Coach, use serial numbers on our products.' 'BB9, are you malfunctioning?' 'You need to indicate college basketball mentors you are significantly devoted to the adventure!' The two men in black suits turned to each other. Their faces were white. 'Someone get the president on the line! Tell him that our ICBM handler thinks that its managing a high school basketball team!'”
Forganthus
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ A society or country has a unique method of correction. Criminals are imprisoned in a dungeon with two options: Serve their time, or try to escape. Those who manage to escape alive, their crimes are forgiven early.”
WAR10CK
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