Stat Value

3-6(-2) STR>Melee Dam, DX>AC ,CON>Hit Points ,INT>Mage Spell DC+to hit missile ,WIS> Cleric Spell DC+To Hit Melee ,CHA> Saves

7-8(-1)

9-11(+0)

12-14(+1)

15-17(+2)

18 (+3)

In addition there are 2 more stats , Luck(which is a static 9 for all char, it is not rolled) and a mysterious 7th stat which will not be explained but it is a static 12

Standard Arrays

16,15,14,13,11,8

18,13,12,10 ,9,6

14 x 3, 12x 3

a note about Luck

For all purpose's Luck is not considered a stat for any rule that has the word stat in it

Testing Luck

Tests are done by rolling 2D6 and getting Equal or Under your currant Luck ability,if you are successful one is subtracted from you currant Currant Luck score

Specific Tests

Spell DC> apply all modifiers But net value can be no differant than -2(good) or plus 3(bad)

Damage>win and do max dice damage on one Weapon attack

Crit> auto confirm critical hit(L times Daily)

Parry> win and you are '-'the difference to be hit

Shield Block> Win and shield or quarter Staff takes damage for you

Retain spell> Retain one spell just cast (L times daily)

SPELLBOOKS

All Spellcasters gain a spellbook w/ 4 Cantrips/4 L1 Spells plus Int Mod/ EXCEPTION Rangers get Zero Cantrips and 4 L1 Spells

THATS RIGHT!!!! EVERYBODY MEMORIZES!!!!!!


SPELL PROGRESSION FOR ALL CLASSES

SPELL LEVEL CANTRIPS FIRST SECOND THIRD


L1} .................C6............... F3

L2 ..................C6 ...............F5

L3 ..................C7 ...............F5 ......S3

L4 ..................C5............... F6 .....S5

L5 ..................C3 ...............F6 ......S6 ..........T3

CLASSES

CLERIC

ALL CLERICS

Medium armor and shield

Spells as listed in subclass

Universal Cleric Spells

Virtue (3) 1 temp HP

Detect Magic (2)

Stabilize(2) Stops subject from dying

Cure D3


HEALER

Aura, Heal D6 to a 20' Radius (+D6 at 3rd and 5th L) L/Dayly +1 uses

Cantrips

Virtue (8) one temp HP

Mending(3) mends one small object

Resistance (4) -1 to next save

L1

CLW(2) D8+L

Sanctuary DC +1, Cannot be attacked unless you make an attack.L +2 rounds

Shield of Faith(2) +2 AC 1 hour

D6 HD


PALADIN(Bull of MMMWWW)

Heavy armor

All Weapons

Spells

L1

CLW D8+L

Magic Weapon(2) +1/+1

Bless allies are +1 to Hit

Create Milk(1 gallon) (2)

Divine Favor +2 to hit,,One combat

Obscuring Mist 5' radius dark mist cloud surrounds you

Reactive armor(Instant)+2 AC

L2

Create Milk (1 Gallon) (5)

L3

Commune with MMMWWWW

D8 HD


SEEKER

Cantrips

Detect Magic (5)

Read Magic (5)

Comprehend Languages (3)

L1

CLW

Bless(2) allies +1 to hit

Augry, ask DM yes/no question

Zone Of Truth 90 degree 60' long cone where no lie may be told

D6 HD


INVOKER

At will D8 'Blast ' of Holy energy, Melee or Missile

May cast Wizard Summons spells but does not start with one

Cantrips

Light (6) Torch, One hour

Read Magic(3)10 min

L1

Command,One Verb command+1 DC

Doom(2) subject is -2 to hit/dam/ac, onecombat

Bane(2) enimys are -1 to hit


D8 HD

FIGHTER

ALL FIGHTERS

Light and Medium Armour use

Proficient in all Melee Weopans


ASH BARBARIAN

Missle weapons

+2 hit/double damage First round of combat

BAB(Basic Attack Bonus) +2

D10 HD

Stealth +5

Survival ASH +6


BRIAR RANGER

Spells(SPECIAL: No Cantrips)

L1

Scent Gain Tracking 7 , one hour/L

Idylic Sleep, sleeps for 8 hours, gains double reast bonus,

Call Animal

Detect Animal or Plant

Spider or Werewolf or Zombie Crush no save, D10 dam,short range

Monkey Fish gain swim 20 foot, climb 10 foot 1 hour/ L

BAB +2

Normal speed in Briers

D8 HD


CHAMPION

Heavy armor & Shield

Doing anything other than attacking the Champion allways provokes AoO

May grant shield bonus to 2 adjacent allies

BAB+2


KNIGHT POVERTY

Missile Weapons

May only have 3 possessions,none of which can be magic, excluding food and water

+1/L HIT/DAMAGE/AC

+1/ Half L SAVES(round down)

BAB +3

D10 HD


SALT SEA BARBARIAN

Damage Reduction 2(4 vrs Salt Sea)

BAB +2

D10 HD

SWASHBUCKLER

May move freely through enimy squares while wearing no or light armor

BAB +2

D8 HD

when moving at least 1/2 move in a strieght Line, may do d4 extra damage, L times/daily


WARRIOR

Heavy armor and shields

+1 Move in Medium Armor

Missile weapons

BAB+3

D10 HD

Thieves

Climb 6

Stealth 5

Thieving 4

Backstab +2 hit/Double Weapon dice


THUG (fighter/thief)

Medium armor

all Melee weapons

BAB+2

HD D8


Vault Breaker(anti-Wizard spellcasting thief)

Spells

(gets Universal Wizard Spells

Cantrips

Drench(2)

Scoop

Breeze

Mage Hand(4)

Open/close(6)

L1

Deflect

Shield

Greater Detect Magic

Lesser Dispell Magic

Invisibility

Reduced Weight (Perm B)

BAB +1

D6 HD


Cut purse (Streetwise pickpocket)

Steetwise 5

Tracking 4

Sign Language 4

Use Magic Divice 4

Scroll 4

BAB +2

D6 HD


Guild Prodigy( Master thief)

All Basic skills=7

BAB+1

D6 HD

Wizards

War Wizard of Parisia(melee)

ABILITY

As a full round action, your shadow rips away from you and is a duplicate of you ,including all buffs.This may be done once a day for 10 min a L

Cantrips

Thunder Kick (4) after you miss with a melee attck, roll again w/the same bonus , Unmod .D4 dam.

Guidance (4) (Swift) +1 on D20 Roll

Resistance(2) -1 to next save

Virtue(2) one temp. HP

L1

Thunder Stomp, DC +3 ,fail trips enimy

Poison Weapon personal, 3 rounds, +D3 to Weapon Attack

Magic Weapon(See Paladin)

Snakes Swiftness Grant extra weapon attack to ally

Deflect (Instant) +2 AC, One attack

Line In The Sand(Instant) Extra AoO

Saved Fortune (Link)

Damage Type, Choose 2 of the following damage Types(each must be memorized separatly) all your Melee damage is of this type, One Combat, Fire, Cold, Thunder, Holy, Lightning

Peace Bond Fixes Weapon to enemys body, Save DC +2

L2

Time Step (link)

BAB+2

D8 HD


Hedge Mage

ABILITY

You may trade a First L spell for 6 cantrips

Light Armor Pro.

Cantrips

Open/Close(4) one unlocked Object

Mage Hand(6) 5Lbs 8' Range, duration= Concintration

Acid Orb (4) +4 To Hit , D4 damage

Mending (4) See above

resistance See Above

Ghost Sounds(3) gastly Howl is heard

Power Word Swear(Instant) (link)

Omen Casting (2)(Free) If target made last round a save vrs your spell, the next spell you cast is at +1 DC

L1

Protection From Cantrips

Cantrip Volley, you may cast 4 different Cantrips that are a standard action as a standard action

Idylic Sleep(see Briar Ranger)

Clandestine Conversation, you and one ally per L may talk secretly for L+1 rounds

Bungle (2) Target is -5 to hit next round, short range

Magnetic Ray (link)

D6 HD


Apprentice of Xur(Invoker)(Your Spellbool is tatoos on your body)

Ability

Once a day You may rip one of your tatoos off and cast the spell as a full round action, it will grow back in 48 hours

Cantrips

Ray of Frost(5)

Shocking Grasp (4)

Jolt (5)

Hex(3)

Soften (2) (Link)

L1

Scream

Magic Missile

Sleep

Lesser Magic Spike (Instant) (+2 )

L2

Power Word Harm As Magic Missle but casting time becomes Free


D8 HD

Apprentice of the Dark Liche(summoner)

ABILITY

You may cast spells through your summoned creatures and your summons last L plus 1 round longer

Cantrips

Animate Tool(4)

L1

Adhesive spital

Grease

L1 Summons

Ruffian

Devilthorn Fox

Elvish Hand Servant

Sigiled Star Fish

Lesser Deadbridge Shaman

D8 HD


MMWWW Acolyte

ABILITY

You may cast CLW spontaniiously,you may learn higher L cure spells but memorize them normally

Cantrips

Signal(4)

Timer (3)

Guardian Mote(2)

Virtue (4)

Guidance (4)

L1

Lesser Dispell Magic

Mage Gift

Magic Missle

Shield

Snakes Swiftness

Magic Weapon

D6 HD


Great University Archivist

ABILITY

You may take spells from any list in these rules

Pro. with Dagger and quarter staff

D4 HD


UNIVERSAL WIZARD SPELLS

Cantrips

Detect Magic(3)

Mage Hand(3)

Open/Close(3)

Disrupt Undead

Disrupt Lycanthrope

L1

Mage Armor

Choke

Practice Fire Ball (link)

L2

Power Word Practice Fireball(Instant) Otherwise as Practice...

Exhiliration (link)

Preserve (link)

Dispel Magic

Greater Choke

WEAPONS

LIGHT

Dagger +2 Hit D3, may be thrown

Main Gauche +1 to hit, D3 +1 AC vrs Melee Weapons

Poinoinard +1 to hit(+3 vrs predomonatly metal armor) D3

Hand axe D4,may be thrown

Short Sword +1 to hit D4

Medium

Battle Axe D6, ignores 1 point of damage resistance

Broad Sword 2D3

Long Sword D6 crits on 19-20

Mace D6, does 1 point on a miss

Military Pick D4, crits on 18-20 for extra D6 damage

Morning Star D6, ignores shields

TWO Handed

Great Axe D6+1 Dam, igrnores 2 point of DR

Great Sword D8

Heavy Pick D6 crits on 18-29 for extra D6

Quarter Staff D4 Damage , -2 AC

Polearm D6 Damage, reach

Missile

Short Bow D4

Long Bow D6

Crossbow D8/every other round

Boomerang D4, returns

Armour

Light

(Move 6')

Rose Briar Heal as CLW 1/day, +2 AC

Devilthorn Fox Skin +1 AC, 1 DR

Firework Padded Shirt 2 DR

Medium

(Move 5)

Maggot Hide (looks like spiked mouths) 25% chance of doing d3 dam to Melee attackers, +3 AC

Mithril-Leaf Scale +1 AC, 2 DR

Owl Feather toga Ultra light (move 6) +3 AC

Soul-sucking Ring Mail +1 DC +2 AC, 1 DR

Saphire Breatplate -1 saves vrs Magic +1 AC,1 DR

Heavy

(Move 4)

Clockwork Plate+1 AC, 3 DR

Rust Monster Hide 25% chance of Sundering enimy weapon(d4) +4 AC

Slagwurm Hide +5 AC

Iron Wood Plate 25% Fortification+4 AC

Actions and Manouvers

A round is broken up into 2 parts, A Standard action and a Move action

Move actions

Move base speed

Retreve or pass item

Standard Action

Cast Spell

Missille attack

Melee Attack

use Item

Prestige Classes

Once you hit 6th level all L based abilities freeze at %th and you enter a Prestge Class ,you must complete all 5 levels of your new class. PRE,= Prerequisite for class

PARAGON(PRE= None)

L6-10 +1 Stat per L


DRAGON BLOOD(PRE= none)

L6 +1 AC

L7 +1 stat

L8 HD of original Class

L9 +1 AC

L10 (as L8)


SWORD MASTER(PRE= Non-Spell caster)

L6 +1 to hit

L7 +1 to hit with Swords

L8 +1 AC

L9 +1 Stat

L10 +1 to hit w/ Swords


ARCHMAGE(PRE= Wizard)

L6 gain one L2 spell

L7 add one ECL for all casting puposes

L8 -1 DC

L9 Add one ECL

L10 -1 DC


BLOODCASTER( PRE= Any Spell caster)

L6 gain one L2 Spell

L7 -1 DC

L8 Gain one L3 Spell

L9 Spontanius Casting of any one spell you know

L10 Gain 2 4th L spells


BATTLEMAGE(PRE= Non spell caster)

(choose one Spell casting class to gain from)

L6 gain 2 First L spells ECL=1

L7 gain 4 Cantrip slotts

L8 Gain +1 stat

L9 Gain 2 L1 Spells

L10 gain 2 level 2 spells