Various species of giant spider can be found in nearly any environment where there is a food source. Driven to survive, these incredible arachnids adapt to their surroundings in the most incredible ways.
Taking up residence in sub-zero forests, the Spirit spider is one such example.
Since insects are scarce among the ice, the Spirit spiders have evolved to be nearly two feet in length when fully grown - a suitable size to take on larger mammals for sustenance. These arachnids boast juicy, fat limbs and are covered in dense hair of mottled white and brown to blend into its wintry home and retain body heat. A duo of nearly unnecessarily large fangs protrude from it which readily carry beads of its 'venom' when threatened or on the hunt. Spirit spiders live in 'families' of two to upwards of ten, and they are remarkably coordinated when it comes to herding large prey into compromising locations - usually their webs.
There are two features of Spirit spiders which set them apart. First are their webs, and second is their venom.
Spirit spiders lay out incredibly thick yet surprisingly brittle and hollow threads of webbing. Working together in their families they create chaotic, winding webs which cover many square metres. The threads are not sticky and indeed are too frail to even support the spider's weight once laid. However, they are coated with a liquid which quickly freezes in the sub-zero temperatures into nasty, icy shards.
Prey is herded into their webs which promptly shatter into a spray of sharp ice, causing lacerations and disorienting their victim. It is at this point that the spiders pounce, sinking their glistening fangs into the doomed individual.
One might assume the Spirit Spider is so named for the eerie way it glides across the snow covered ground, or its camouflage creating ghostly flickers through the trees. However, this is not so. The Spirit spider is named so because the 'venom' it contains in ample amounts within its glands is in fact nearly pure Ethanol.
With a melting point of -114 Celsius, Ethanol maintains its liquid form even in the sub-zero climate of these spiders which makes it an ideal tool for incapacitation. The alcohol, usually at temperatures below -30 C causes instant frostbite and incredible pain to the victim. In addition, if the victim manages to get away the alcohol administered directly to their bloodstream will make a coherent escape nearly impossible, as they drunkenly attempt to stumble to safety. If enough venom is administered, the Ethanol content will cause alcohol poisoning.
This venom is highly prized on the markets and many exotic beverages are made out of it. This means that hunting these spiders can be a lucrative - if deadly - business.
Some more wealthy merchants and aristocrats will pay good money for youngling Spirit spiders too, if they can be caught. They keep them in glass walled tanks and allow the arachnids to bite them whenever they want that 'instant hit'. This thrilling yet ill advised method is called 'Frostbiting'.
One final thing to mention - The spiders have a weakness which can be exploited. Ethanol is extremely flammable, and it seems that Spirit spiders are somewhat... Explosive. A well-aimed burning arrow can easily end the spider's hunting with a resounding 'Boom!', and if other spiders are close enough a satisfying chain reaction can easily occur.
Just one word of advice. For the love of the gods, don't go running up to a spider and start beating it with a flaming torch!
At the foot of the Shimmering Mountains, as so named because of the gleaming cliff-sides from the reflective webs of the Spirit Spiders, lies a town called Hjarlen. It is a prosperous town that deals in exotic furs and uncannily sturdy timber. The furs fetch an extremely high price at the markets since noble men and women will pay almost anything for them and the timber is so naturally resistant to the elements it is the preferred choice of builders throughout the region. The outpost workers in Hjarlen are paid very well and the wealth of the merchants overseeing the daily operations rivals that of most barons and lords.
There is so much money in Hjarlen that the vault within the town resides within the first floor of its own keep, separated from the rest of the town by a 12' wall with battlements and four large defensive towers. It also has its own garrison of 100 soldiers independent from the town guard. One must go through a very exhausting series of questions and show several types of identification before being allowed to deposit or withdraw any of their funds from the vault.
One late evening during a blizzard, as Hjarlen is often riddled with snowstorms, two loud BANGS were heard. The noise was followed by the clanging of steel on steel and shouts that the vault had been stolen from. By the time the storm died down enough for anyone to see more than two feet in front of them, they found 11 dead guards and two massive craters. One of which was a hole in the outer wall and the other was a hole in the rear of the keep. Upon investigation, and a rigorous counting, it was determined nearly one third of the gold had been taken from the vault. No footprints were left behind as the heavy snows covered them in. But there was one unusual piece of evidence left behind. Inside the vault, during the counting process, a small sack filled with Spirit Spider glands was left behind. Most likely dropped by one of the bandits during the looting. The glands were clearly used in large quantities to make the holes in the wall and keep.
The Lord of Hjarlen now pleads with your heroes to find out what happened to his town's gold. He suggests you scour the black markets in the region to see if any names come up regarding a large purchase within the highly lucrative business of Spirit Spider venom trafficking. He turns over to the heroes the sack of glands found in the vault. He believes they should try selling a gland or two in the shadier parts of town and see where that leads them....
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (7)-7
Flammable exploding spiders of unusual size, that weave huge shatterable webs that they herd prey into, and their glands and venom are lucrative to extract? Fantastic!
Plus and extra half point for 'frostbiting'
Frostbiting rocks. I can see 'spirit spider parties' happening and slang created around the critters...'What's wrong with him?'...'High on the spider'
Good creature, with multiple fun details, including the explosions.
In the spirit of Thanksgiving, I also appreciate that their limbs are 'fat and juicy' :)
Wow. This is a really clever entry.
I really like the combat options, both positive and negative, and how you present options for them to affect the surrounding culture of the world.
Not creatures to be messed with.
Holy crap! Spirit spider sappers used by bandits to perform heists!
I never thought of that! Great idea seed, Skull!
This is a really fun entry. Taking something simple like a giant spider and adding such an exotic twist like this really makes for a unique and memorable monster. I love the fact that it has so many ways to incorporate it into the world beyond a combat encounter. Simply excellent!
This is really awesome!