Game Mastering
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January 23, 2014, 1:20 pm

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NPC Outline



1. Occupation and History

Boobo is a knight of King Sarad, and has fought in many minor wars.

2. Physical Description

3. Attributes and Skills - noteworthy only. Indicate noteworthy ones as well as how well known.

4. Values and motivations
What makes the NPC tick - do they want money,power, etc?

5. Interactions with others

How this NPC deals with others socially.

6. Useful Knowlege
What good is h to the PCs

7. Distinguishing feature/behaviour

What sticks in PCs minds after meeting them?

More Detailed level information:

Single or married?
Favorite color
Favorite foods
Drinking patterns
Something hated?
Strong memories?
Any illnesses?
Nervous gestures?
Sleep patterns

Imagining all these details will help you get to know your character, but your reader probably won’t need to know much more than the most important things in four areas:

Appearance. Gives your reader a visual understanding of the character.
Action. Show the reader what kind of person your character is, by describing actions rather than simply listing adjectives.
Speech. Develop the character as a person—don’t merely have your character announce important plot details.
Thought. Bring the reader into your character’s mind, to show them your character’s unexpressed memories, fears, and hopes.
For example, let’s say I want to develop a college student persona for a short story that I am writing. What do I know about her?

Her name is Jen, short for Jennifer Mary Johnson. She is 21 years old. She is a fair-skinned Norwegian with blue eyes, long, curly red hair, and is 5 feet 6 inches tall. Contrary to typical redheads, she is actually easygoing and rather shy. She loves cats and has two of them named Bailey and Allie. She is a technical writing major with a minor in biology. Jen plays the piano and is an amateur photographer. She lives in the dorms at the University of Wisconsin-Eau Claire. She eats pizza every day for lunch and loves Red Rose tea. She cracks her knuckles when she is nervous. Her mother just committed suicide.

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Additional Ideas (1)

The control of magic stems from the Helvar, an area of the brain normally responsible for holding on to ones soul. Magii practice strengthening and improving their control of this 'organ', allowing them to interact with mystic force outside their own soul. It is entwining with that most vital of man's resources that magic can be so dangerous. Should a magii weaken his Helvar too greatly, their grip on their own soul loosens and they may loose that which is the most precious.

Additional Ideas (0)

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

Asclepius' flies are similar in size to the ordinary housefly, but they are white, with crimson eyes (ugly little creatures). Unlike most flies, however, they are not diseased, in fact their remarkable immune system contains agents which tackle even human illnesses. This is the source of their white colouring also. The standard technique for capturing them, to use their juices, is to tempt one onto the palm of one's hand and then to quickly wring your palms, then rub the mush onto the afflicted area. This is not for the squeamish, but has definite healing possibilities.

Ideas  ( Lifeforms ) | July 3, 2003 | View | UpVote 0xp

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