Game Mastering



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February 19, 2017, 8:44 am

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Musings on the Stolen World


More a note to myself on Stolen World topics

I've got 6mo to a year from now(Feb, 2017) to make up my mind on a huge issue. When I decided to go with the Sundered World s "prequel" , part of it was because I was going to write a new set of rules for the setting ( something recognizable to anyone familiar with D&D). I also started to look at some )D&D clones for inspiration. That's when an unnamed somebody dropped an illegal copy of the beta version of Crypts and Things into my lap for unrelated reasons. I instantly feel in love with the system (there became a HUGE drama surrounding this that I will prob cover in another stub). So I decided that C&T would be the system to end my gaming career in as I have a ten yera plan for "Sundered Worlds/Stolen World). BUT it also raised a HUGE dilemma. The C&T rules are EXTREMELY closely tied into their own setting. The setting and the Stolen World a a far less than perfect fit together. What am I going to do about this. Current idea is a time dilation /dimensional shift explanation, as I am writing this I realize I have the perfect catalyst for this. As the players will be anchoring the whole universe to the Stolen world, that event could be the "Time Dialation" event, actually kinda is a perfect fit, couldnt believe I didnt see this before

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Random Idea Seed View All Idea Seeds

Sleeping Knights

       By: Cheka Man

A rumour of the knights of some powerful king that sleep until danger threatens the kingdom.

The truth is that they were rebels, trying to split the kingdom. Once captured they were put into an enchanted sleep, protected from age and harm, until their aims have been carried out by others in which case they will awaken.

There is a loophole in the spell in that trying to take one of their weapons will also awaken them.

Ideas  ( Lifeforms ) | June 23, 2008 | View | UpVote 1xp

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