Items
SpaceShips
Non-Magical
3.5
1 Votes

6xp


Hits: 1384
Comments: 3
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 8066

Submitted:

Updated:
January 12, 2015, 10:43 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Matter Converter Reactors (MCRs): 100 word piece of Sci-Fi Minutia

By:

When a future imagines something as fantastic as faster than light travel it has also to imagine a fantastic power source.

Matter converter reactors (MCRs) generate energy by completely breaking down non-metallic matter into particles that effectively have no mass. MCRs move material through a series sub-atomic catalytic fields. This stepwise process releases many times the energy than nuclear chain reactions from the same material. MCRs have to be precisely calibrated to a single fuel molecule to maintain a controlled reaction. Coarse MCRs are a less efficient design that filters out impurities and uses the most common molecule in heterogeneous mixtures. Even the most advanced Dynastic reactor cannot contain a reaction chain of metals or other such relatively unstable nuclei.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

starmind
January 13, 2015, 4:29
5xp
And what with coefficent of efficenty? You must spend lots of energy just to break particles
axlerowes
January 13, 2015, 10:40
0xp
The assumption must be that the catalytic fields require less energy than is released by the reaction.
Voted Siren no Orakio
January 14, 2015, 20:40
5xp
Nothing wrong with it, though if consistency is important, I would suggest it be preferred to feed it monoatomic plasma of a standard input gas. It's relatively easy to sort by mass spectrometry, doesn't take that much juice to make, and it's... harder to feed it bizaare isomeric chemistries.

Regions

Freetext



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0199