Society/ Organizations
Trans World
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ID: 8118


June 29, 2015, 10:09 am

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Machinama, a cult in Refuge Beneath the Waves


Cult of EXTREMELY Done

"Machine is all

Machine is Mother

Machine is Father

Machine is God'

The Machinama cult is among the most widely held belief amung the 'new' religions of the deep. It was founded by Nevin Templin-Smyth CEO of The Templin group, a very powerful hydroponics company. It was a clever way,he thought, to encourage workers to work harder and perhaps to inhibit union growth. He was soon overwhelmed by his own creation.

A charismatic worker, known today only as "Spark" took the basic concept and took it far beyond the bounds that the Corparation had intended. Only making things worse by martyring him. Spark's followers quickly dispersed through out the under sea, spreading the word of Machinama.


The doctrine of the church is about science and technology, that man can overcome with the divine machine. It also promotes creative scientific thought and hard work. Because of the work ethic inherent in the religion, it is very tolerated by the powers that be. Worshipers are called Gears. Many Nymachikku( steampunk androids) are programmed to at least pay lip service to it. Churches are as big as the charisma of the head of the local branch, not exceeding a moderate regional level.They can be as layed back as Anglicans and as fanatical as Muslims on jihad, though the extreme is not considered well among non-members Most church leaders are called Professor and are considered divine.Nearly all Professors are elevated to sainthood. Most Gears are polygamous. While there are no universal books or practices, most of the following are dogma to all

1 Machines are the apex of man's creation and should only be used for its intended purpose, thus a jack hammer should not be used as a weapon just as a gun should not be used to open a lock.

2 Invention of machines is highest form of science and the makers of them are divinely inspired. Prayers to the Kallium inventor are of highest priority

3 The cult will make Saints out of local engineers who die in the use of machines

4 They believe in reincarnation and they will come back as a higher form of life unless they are sainted. Sinners against Machines will come back as sea farmed crabs( and are sometime brutalized in ceremony (just as machines 'come back from the dead")

5 Initiation is by ingestion of a shot of motor oil and a very small manufactured item, most often a coin

6 Machines MUST NOT be recycled into something it was not intended to be , if it is not salvageable it must be melted down, jury rigging is NOT an option

7 Emotions should be kept to yourself, shouting is vulgar, as is swearing.


The cult is not organized above a local level, it operates in cells. Dogma varies widely, but a few ideas are central to all chapters(called Cogs)

1 The Machine is God-No one may harm a machine or cause it to function at any level below perfect.

2 To be Machine is God- Emotions are the work of the devil

3 Spread the Word- Others must believe (This can be interpreted as just preaching or torture and beatings)


In order to join the cult a recruit must undergo a ritual that includes the drinking of a quart of oil and eat as many small metal parts as possible. They must then work a triple shift in a any sort of technical field, the more complex the better. Drugs are often administered to make the process go smoothly. How you do, then leads to your placement in a Cog. If the individual does well enough , that place could even be Chief Cog of the cell. a number is given to the innate and that is their permanent rank


Kalium processors and power plants are big ones as are oxygen production. Some cells hyper focus on obscure and some do all


The mainstream Machinama view them as A masterpiece, like the Mona Lisa. They will allow them to be owned and used but NEVER would tolerate mistreatment of them.Use as weapons or making them disposable will bring the Gears to great anger and perhaps violence. The non-mainstream will hold a variety of views. Some will see them as abominations that must be destroyed. Some will view them as actual angels and even fall down in worship. Whatever the view it will be STRONGLY held.


the cult wants the party to join, to them this is not optional

The cult is battling a local union, and the union is looking for help

The cult has completely taken over a habitat and need to be forcibly evicted

a few Cogs are beneficial, fanatic machine fixers who want to be your friend, Yes Please!

encounters with angry cultist over battle damage

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Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Dossta
December 1, 2015, 18:17

I love cults, particularly when they are as well-defined and original as this one. I love the origin story, I love the dogma, and I love the thematic labels for everything (Gear, Cog, Professor, etc). There isn't much that needs to be improved here, content-wise, though I would suggest going over it one more time to clean up the writing and correct little inconsistencies (i.e. a shot vs a quart of motor oil during the initiation ceremony). Also, please add the "cult" and possibly the "steampunk" freetext, so that it can be found more easily.

Overall a very solid sub, one that I would be happy to place in a steam-punk or even a near-future game, with a bit of tweaking.

Voted Cheka Man
January 27, 2017, 20:58
Interesting as a cult.

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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