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February 19, 2017, 8:10 am

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House Rules for Cleric for Crypts and Things


Title says it all


Secret Priest of Hope

The god Hope is the sole remaining truly good god of C&T He is an ascended artifact/holy sword and appears as a gold glowing great sword. He has survived because his ultimate power was true, unending and absolute invincibility and immortality.This is the result of his being a real manifestation of the concept of hope, a spark of good that can never be extinguished. He has lost the vast majority of his power and only a tiny few of his servants survived with him(a very few avatars of holy great swords)

The Others are at this time are only suspicious that Hope exists, it's just a question of time. It is your ULTIMATE goal that knowledge of Hope be kept from general knowledge.

He uses his meager power to give life to a very few covert clerics, holding on to the possibility of good triumphing ultimately, prob a doomed philosophy. Although LG , he has become a stark realist in his methods.(He has acquired Neutral tenancies).With the weakness of hope in the world, he is far far more limited in his abilities but not his goals.

Priests of Hope have the following abilities and restictions

In all ways they are sorcerers except as follows.

Their patron is automatically Hope and they may have no other.

They do not have spellbooks but do have all the limitations of number of spells known

They may learn spells from spellbooks in any way a sorcerer could

They have use of both great sword and long sword but as the great sword is a dead give away of who they are Hope suggests that they have their companions carry these and only use them in the direst of emergency

Like wise they may wear chain but it does nothing to further their disguise and is strongly advised against.

All of their white spells are actually grey.

They MUST know exactly ONE black spell and only one.There are no restrictions as to what it may be and it MUST be changed(IE Known) once a month. They may not use this spell if they are carrying a great sword or wearing chain mail. Public use of this spell is strongly advised.

The priests are FORBIDDEN from associating with one another, there thus may only be one in a party. Any gathering of priests can only be undertaken at the direct order of Hope.

At NO time may they preach the faith except under direct orders of Hope.

They suffer a -1 on Luck tests vrs magic and successful saves result in the loss of 2 luck points

The following new spells are automatically known to priests

Superior Magic Weapon(all spell levels)

summons spell L +1 magic great sword, this spell is never memorized and can be substituted for an appropriate level spell 3/ a week.


L2 white(registers as grey)

This spell can freely be cast in your sleep it allows the sending of a 25 word message to Hope or to any one who you have cast Receive Dreamsend on. Receive Dreamsend is a variant of this spell and the spell must be memorized separately

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.

Encounter  ( Any ) | February 15, 2011 | View | UpVote 9xp

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