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January 12, 2008, 2:15 am

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Cloud Hopping

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In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.

In a more modern setting, they’d be working as skydivers or paratroopers. In Epoa, they’re Cloud Hoppers. Adrenaline junkies one and all, it takes a special kind of person to grab a cloudboard and jump ship into empty air.

Cloudboards
The essential tool of a Hopper, this device looks like nothing less than a surfboard. A significant portion of the board is Pantarbe, which is what allows it to hold up both board and rider. Cheaper versions simply strap the rider to the board and require him to handle any sail that might be used to ride the air currents, but some of better ones have a built in minimast.

Altitude is changed by reducing the amount of sunlight that the board gets, whether by flying into a shadow nearby, or by using your sail to cover the board.

Uses
Cloud Hopping is interesting, but also highly useful. It is used by a few pirates and military forces alike; thanks to the quick altitude changes possible with a cloudboard, a special strike team can drop down and assault a target in a fraction of the time it’d take to do so with an airship.

It also makes for an interesting teen passtime, though a mildly expensive one, even using low-grade pantarbe.



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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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