“ It is possible to buy magical abilities. The process is very dangerous though, involving chemicals, rituals and surgery possibly leaving the aspiring mage insane, retarded or scarred for life.”
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
“ Thieve's House or thier main front: All the floors are designed to squeak when stepped upon or to sag or bend sending a small shake along the beam, somewhat like a spiders web, to alert those inside.”