Wand/Staff/ Arcane
12 Votes


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Comments: 6
Ideas: 0
Rating: 2.3333
Condition: Requires Edit
ID: 251


November 20, 2005, 10:03 am

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Avarice's Greed


a staff that lets the holder be even more rich than ever thought they would be

a staff made from whale bone and platinium, avarice was to make a staff but got greedy when he touched the platinium

Magical Properties:

gives extra money but makes you extremely greedy in a way that you practically would do anything for money

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Comments ( 6 )
Commenters gain extra XP from Author votes.

October 9, 2002, 16:30
How does it give extra money? Would be curious about more details to how it was formed.

I love items that cause psychosis. Even better when it comes on slowly and the character doesn't know why. If handled well, it will look as the character is simply changing and most of the other players won't assume a cursed item is taking over, especially if recovery takes as long as the symptoms do to appear.
Ria Hawk
October 9, 2002, 17:02
If it works on anything the holder wanted, not just money... I see many possibliities. (What if he wanted women to like him, and started becomming as lecherous as a monkey?)
Barbarian Horde
February 27, 2003, 4:47
I could see the character, at first, gasping and slightly salivating at the sight of money- feeling his heart beating a thousand times a minute. This could then evolve into him holding conversations about feeling under paid for the services he provides when hired for adventures. He could even come to envy those that own vast amounts of wealth. He could even fall prey to moments of brooding about needing more money and become offended when he has to pay for something.

This could lead to petty theft of tip money left on the table of a bar; pocketing small amounts of treasure from what the delvers discover so he gets what he deserves, or even long conversations about how he deserves a bigger share of the profits, because he is more valuable to the team. At times when his currency is getting low, he could refuse to pay for anything. Instead, he would try to make others purchase what he wants.

Ultimately, this could lead to muggings, break-ins, and brawling over what he perceives he deserves. No matter how he obtains the money, once he has it it is rightfully his.
August 28, 2003, 10:43
My personal interpretation is that the person holding the staff just "gets-lucky". (when searching a fallen body, there just happen to be those two extra gold pieces (or two hundred perhaps))

When going to a shop the shopowner just accidently exchanges his silver for gold, instead of copper.

My general concern is: how do I get my player to act out the psychotic nature of this item?
I know I have one problem with my group... for most items it is impossible to determine before hand who is going to end up carrying the item around.
Voted Spark
February 3, 2006, 22:31
"Avarice" means roughly the same thing as "Greed", which makes the name a little, well, repetitive (it's like saying Anger's Rage or Crazy's Madness). Also, it's VERY short. Try elaborating on the description, giving some history, etc. And edit it - capitalize words and re-do the grammar! Sorry if I come off as sounding harsh to a first-poster, but in the case of writing, practice makes perfect.
Voted MoonHunter
February 4, 2006, 16:07
What were you people thinking? This is barely an entry, rather than a high rated post. BLAH Deleted this puppy! Delete it soon.


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