Auchoss, the Dynasties, and the Gravel Pits
Wizards were rare in those days before
The Resurgence. Kingdoms were won and lost with martial strength, with
will and with guile, though happenstance and fortune's flighty wink
played their parts as they always do.
Auchoss
Wizards were rare in those days before
The Resurgence. Kingdoms were won and lost with martial strength, with
will and with guile, though happenstance and fortune's flighty wink
played their parts as they always do.
Eunuch-Kings
When
the Hliith Dynasty first rose to power, the rivers ran red with blood.
The Hliith began eliminating their competitors for the Stone-Giant' Lap,
the ancestral throne of Lu-Kroc, systematically. The princes, barons,
and magistrates of the erstwhile Qong Dynasty, the refugees and now
targets of assassination attempts, escaped west, into the mountains and
the untamed shrub-lands beyond. The merciless Hliith sent hunting
countless sorties into these hinterlands in order to flush the remaining
rebels. At the time of this writing, the last few pockets of the Qong
rebels and their allies survive in hidden wilderness-camps, somewhere in
the vastness of the Endless Waste, amidst the rubble of the lifeless
Gravel-Pits.
...takes him to a hidden room in an abandoned inn and performs a healing
ritual that requires them to join palms for seven days and seven nights
without talking to anyone else.
Cities
Iabon- Opulent capital of the Empire
Yush-Peng- The southernmost outpost of the dynastic land-holdings, ancestral city of the eunuch-princes
Irhr-Qadan- city of ten thousand minarets
Zin-Kval - Northernmost city of the realm, built by the milk-skins.
Yibban- Northwest of Iabon, sister-city, rival, and the old capital of the Unnamed Lands
Banessik - City of the stone-god
Eztlich- City of scholars and the True-Believers
Vhet-City of horses and thieves
Pagratosk- Western city famous for its timbered temples and freezing winters
Baetoom- A great sea-side sprawl, known for its lawlessness and extravagance
Societies and Clans: House of the Sleeping Toad, Iron Revival Clan, Golden-Scales Guild,
Tribes: Iron-Breaker, Black-Water, Hundred-Fold Knot, Burning-Wind, Ghost-Eater
Dynasties: Yi-Thun, Unxaar, Phanguil, Qong, Hliith,
Locations of Note: Oblong-Gate, Stone-Giant's Lap, Gravel-Pits
Rassagh Qong, the Last Prince, Master of the Bloody-Birds.
Zunghral, Tahanqhan of the Burning-Wind Orda
The Gravel-Pits
A
vast, broken land of red-ochre rubble, hills of pulverized pebbles
towering over jagged rills and ravines of charred sand and ash, the
Gravel-Pits as they are called, appear as some surreal moonscape, an
inhospitable and implacable terrain. It is written in legends, that
these lands were once great mining quarries, stripped bare and destroyed
by a race of antediluvian giants, and these legends are indeed
partially true. What few know these days is that once, long ago,
celestial objects crash-landed here, meteorites and unknown fragments,
composed of iron and stone, and metals and minerals unseen before by men
in great numbers, ravaging the terrain, and causing great devastation.
There is little life here at first glance and at second, yet it exists,
hidden from view by the sand-swirling haze and gravel-strewn terrain.
Here
in the Gravel-Pits, hides out the Last Prince Rassagh, the Qong heir,
who missed his chance to sit the Stone-Giant's Lap, when the bloody
Hliith overran the Empire, slaying his kin almost entirely, forcing him
to flee into the deserts with a small retinue and provisions, a
humiliated refugee from his own ancestral lands.
While traversing
the harsh traversing, agents of the Hliith on his track, Rassagh Qong
came upon an encampment of raiders, led by one Zunghral, a self-styled
Tahanqhan of the Burning-Wind Orda. The two bonded quickly, over their
mutual hatred of the Hliith, and so it transpired that Rassagh Qong and
his entourage, joined forces tentatively with Zunghral and his wild-men.
The
two built an expanded base of operations, a wind-tortured
pavilion-city, hidden among the ravines and hills of the Gravel Pits,
where they proceeded to strategize and plan their hit-and-run raids upon
the Hliith, revenge, gold and bloodshed being Zunghral's main agenda,
while Rassagh Qong's ambitions involved no less bold a plan than the
entire collapse of the burgeoning Hliith Dynasty, and a return of the
Qong to power.
To this end, Rassagh has sent his few remaining
spies into the four corners of the Empire, gathering allies and
spreading whispers among the hidden Qong loyalists. Meanwhile Rassagh's
personal retinue, sixty able warriors, trained from birth to guard the
life of Rassagh with their own, and his entourage, several hundred men,
women, and children, who followed the Last Prince into the deserts,
train with their exotic weapons, instructing their new desert allies on
the use of the Qongs' feared innovations, the bloody-birds,
dragon-spears, and crescent-axes, while in turn, learning ambush
techniques, guerilla tactics, and hard-riding skills from Zunghral's
Burning-Wind Orda.
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Auchoss- the great, vast land of the Dynastic Imperium
Iabon- decadent and opulent capital of the Imperium
Ibogach- city of idols
Yesh-Pong- city of eunuchs
Zin-Kval - northernmost city of the realm, built by the milk-skins.
Yibban- northwest of Iabon, sister-city, rival, and the old capital of the Unnamed Lands
Banessik - city of the stone-gods
Eztlich- city of scholars
Vhet-city of thieves
Baetoom- a great sea-side sprawl, known for its mercantile extravagance
Deshtoom- Baetoom's twin, known for its cults and its secrets
Tarsood- livestock capital
Tsolion- city of ten thousand flowers
God's Teeth, the Qumindrang Mountains- the great range of stone separating the Imperial Province, from the rest of Auchoss
Xaman- shaman or sorcerer
'Black -Mountain'- behemoth bandit-lord feared for his prodigious strength
'The Basilisk', Dao-Keung- assassin of the Qong's Hidden Emperor
'The Lion', Loh-Pei- fearless, young swordsman who was slain by Qiang-Ren during an honorable duel to the death.
Tozibaru, 'Toz'-
pot-bellied, massive but good-natured bushi who possesses a magic
fleece which can turn into a mountain lion to defend Tozibaru. If
killed, the spirit of the lion returns to the fleece and can be used
once more, the following moon.
Utshushtei- a shukenja who underestimated an attacking mob of plague-zombies, and was himself turned into one of the walking dead.
Jung-Bao the Sea-Cow- massive wrestler and underworld crime-lord
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Bloody-Birds
Tiny,
razor-sharp, steel caltrops, carved into shapes of hummingbirds and
attached to impossibly long and fine steel chains, coiled, then cast
from bamboo, steel-capped rods, at tremendous speeds, Bloody Birds are
feared in the south, and rightfully so, for they are the favorite
weapons of the Steel-Flag Clans, bandit-kings of the Gravel Pits.
Death-drinkers
Death-drinkers
are woefully misnamed, and should rightfully be called Life-drinkers.
They are the same size as hummingbirds and bear a striking similarity to
the tiny, harmless avian. Where they differ is color, Death-drinkers
being a sickly mauve, and in beak, or proboscis, those of Death-drinkers
being longer, and more syringe-like in appearance.
A Death-drinker
spell calls forth dozens of the tiny birds, and they flock immediately
upon materializing, each bird being simply a magical manifestation, and
of one mind with the other birds, functioning much as one creature,
rather than many.
Death-drinkers swarm the victim, withering and
aging their target as they hover with their vile, inherent magic,
circling and flitting about, attempting to puncture the flesh. Once nine
successful beak-stabs have found their target, the insidious power of
the birds takes effect. The victim will age to within months of a
natural death in a single moment, and though left alive, will often be
so old as to be nearly helpless, once drained of youth by the
Death-drinkers. The dire hummingbirds will then fly towards their
master, the wizard who cast the spell. At this point, the mage who
summoned forth the flock needs to have ready and prepared nine empty
vials. The birds will hover over these vessels and soon begin to empty
the victim's essence through their syringe-like beaks into the provided
vials. The essence will appear as a thick, golden-amber liquid. If all
nine vials are consumed by the spell caster, he or she will gain the
vigor and vitality of the victim.
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Dao-Keung, the 'Basilisk', chief-assassin of the Hidden Qong Emperor
Dao-Keung
got his start at the Pau-Sung Temple, and showed great promise as a
martial monk of the order. An act of betrayal and pride, led to the
promising fighter's banishment from the Pau-Sung school however, and his
tale would have ended there, if he was not taken in by Lord-Magistrate
Xian-Yong Foh, a local constable known for his cruel methods and unjust
governance. The Lord-Magistrate saw in Dao-Keung potential to become a
great killer, and recruited him into his ranks. As predicted, the youth
showed great promise, exhibiting an unmatched fury and disregard in
battle, and soon rose to become head body-guard of the Lord-Magistrate's
personal guard.
Dao-Keung sealed his destiny when he saved the life
of his master, when their small party was attacked by dozens of bandits.
All of the Lord-Magistrate's men were killed that day except for
Dao-Keung, who fought back and slew countless men to defend Xian-Yong
Foh's life.
Such loyalty, valor and puissant skill could not be
ignored even by the uncaring Foh, and thus the official boasted to any
other Lord who would listen of his body-guard's prowess. It so happened
that talk reached the ears of the Emperor's Chief-Assassin who was at
that time traveling incognito across the lands on his way back to the
capital. The Chief-Assassin made his identity known to the stunned
Xian-Yong Foh, and demanded that Dao-Keung was handed over to him in the
name of the Emperor. Naturally, the Lord-Magistrate acquiesced and so
Dao-Keung became an apprentice to the Empire's greatest killer.
The
next six years of his life, Dao-Keung spent in isolation, learning
fighting techniques from the odious Basilisk Clan, to whom the
Chief-Assassin had Dao-Keung sent for instruction in the deathly arts.
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