Society/ Organizations
Travelers
Trans World
4
1 Votes

9xp


Hits: 77
Comments: 1
Ideas: 2
Rating: 4
Condition: Normal
ID: 8942

Submitted:

Updated:
February 6, 2018, 5:08 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Atlantic Federation Exploration Corps

By:

The AFEC is the colonial and scientific branch of the Atlantic Federation Navy

Purpose:

The purpose of AFEC is the peaceful exploration and colonization of space beyond the terrestrial borders of the Atlantic Federation. This includes surveying potential resources, setting up mining and resource collection, chartering colonies, the maintenance of non-Earth orbiting space stations and other non-military facilities, and scientific research and other pursuits.

Agenda:

AFEC is in a resource race with the rest of the Cosmic Era human governments, seeking to gain footholds and claims over the resources, strategic and otherwise, of the solar system. This is both to enrich the Federation, and to deny these resources to the other human powers. This is ruthless resource exploitation, rapid colonization, the use of pre-con structures, and a quasi-military colonial fleet that serves along side the actual military fleet. Scientific research is not done for altruistic purposes, and the AFEC archives are highly classified.

Leadership:

it is tradition that the Provost of the Collegium Planetarius in the Rocky Mountain Republic serves as the Director of the AFEC, though this position is largely ceremonial. It does hold the vital position of being a tie breaker in the event of an internal deadlock, and the Director of the AFEC has the ability to execute Vetos and Expedites on an as needed basis. The history of the directorship holds that the power is jealously guarded, and very seldom used.

The AISC 'Armstrong' is the mission coordinator and Designator General of the AFEC, and despite being a cutting edge piece of sentient technology, the AISC has a personality that would be more at home on a country farmer. Calm, unflappable, as humble as an ascetic monk, and fearless, Armstrong organizes the ships, missions, and operations of the AFEC.

Kosmos is a strange Seibertronian, having installed its consciousness in a long range scout frigate. This sentient machine is very hands on with operations, and can become obsessive and myopic in it's planning, and it has a tendency to become paranoid or morose depending on local conditions.

The Directorate - a board of 12 members, generally rotating once every 2-3 years. This is the 'congress' of the AFEC and consists of captains, base commanders, and other ranking officers within the AFEC, and serves as the 'voice of the fleet'. These members, with a 10 person majority can override Armstrong, Kosmos, and the Director, though this has only happened once, with the wreck of the ISS Antares, an unregistered civilian liner.

Membership:

Explorer Corps Navy: consisting of dozens of ships, a score of space stations and anchorages, and tens of thousands of sailors and officers.

Explorer Corps Merchant Marine: consisting of over a hundred ships, running logistics and resource exploitation ops. AFECMM ships are typically medium sized cargo ships with upgraded engines, better defensive weaponry, and an internal contingent of colonial marines and space combat small craft

Colonial Marine Corps: Not related to the AFMC, the CMC is a collection of private security contractor companies, and are functionally mercenaries. These mercenaries do not answer to the military command structure, and are not accountable to the Atlantic Federation government.

Unit 73 (1-9): the scientific research division, Unit 73 has nine branches, each with its own area of research and study. This makes extensive use of Dream Tanks, Research accelerators, and is believed to have been deeply involved with Project Infinity

Resources:

Allies - The Atlantic Federation Armed Forces, the central government of the Atlantic Federation, New Siebertron, the Five Metal Dragons, the Lunar Free State, deep solar system corporate interests, ship building megacorps, positive approval rating from most of the Atlantic Federation, and other space faring nations (AFEC ships do search and rescue ops for anyone's lost ship)

Contacts - AFEC has internal contacts with the Glassenheim Foundation, the Andromeda Council, the Anunnaki and M12. Many of these contacts are those other organizations using the AFEC for their own interests or purposes, many of which coincide with the goals of the AFEC

Finances - the AFEC has an impressive bankroll. It is dwarfed by the actual military and other projects of mega and hypercorps, but these will overlap with the AFEC. Hypercorps will financially back AFEC projects for a percentage of profits, and the military has found that it can unload its unneeded gear on the AFEC, or have dual purpose ships and facilities built with the public approval of the AFEC supporting it.

Backers - as mentioned above, mega and hyper corporations will provide financial support to AFEC missions and projects that will benefit them. The same goes with the military, offering the AFEC occasional use of military equipment and personnel, and vice versa. The various intelligence agencies (AtFed only, they aren't chummy with international agencies) have also found common ground with the AFEC, and have used joint resources between them.

Equipment: approximately 80 space ships, plus potentially as many as 600 aerospace craft, 7 non-military anchorage bases, 9 major space stations and habitats, plus several hundred facilities, the majority of which are minor, or house fewer than a dozen crew, classified number of Ader-Wissenschaft type research facilities.



Additional Ideas (2)

Ships of the AFEC

Ticongeroga Class

The Ticonderoga is a 300 meter long frigate capable of deep system travel, and is the public face of the AFEC fleet. It is a stylish and good looking ship, with exciting chunky bits and flashy gadgets, very visually engaging to look at. It was originally intended to be for the Federation navy, but the design for rejected for being mediocre and not wowing any of the review panels. In the AFEC, it has proven reliable, and with most of the weapons replaced with deep space gear and science labs, has proven a solid ship. The ship retains a 'Lancer' pattern naval particle cannon on the bow axis, as well as adequate self defense missile and beam weapon batteries. In addition to being able to house 100 mission specialty personnel, the Ticonderoga can carry a company of marines, plus two dropships, six aerospace fighters and a dozen mecha.

They are unfortunately terrible in actual ship to ship combat, and these weapons are better used fending off would be pirates, facing potential dimensional fatigue events, and the big gun is good for sanitizing rogue installations, and less useful for shooting hostile ships.

Saratoga Destroyer

The Saratoga is a 250 meter long destroyer, and the most capable ship in the AFEC fleet. They are relatively fast, and carry a decent complement of colonial marines and their gear, including larger numbers of dropships, aerospace fighters, and mecha. Most of these are externally mounted, meaning they are vulnerable in ship to ship combat, but most of the time, the Saratoga will operate as a 'carrier' and engages at range, rather than up close and personal. The ship is quick, and has almost no scientific facilities.

Saratogas are used as escorts for AFEC ships in potentially dangerous areas, and there are only a handful of these ships in service. The AtFed navy formerly used them as assauly support ships, and after retiring most of them, sold a few to the AFEC for their own use. A number of Saratogas have been used as testbeds for AFEC ship experiments and experimental equipment.

Conestoga Cruiser

The Conestoga, named after the covered wagons of north american pioneers is the most common ship in the AFEC fleet. At 350 meters long, with a crew of 300, and facilities for another 500, it is the largest as well. These ships carry pre-con tactical bases, heavy industrial equipment and industrial mecha, and the other materials needed to start a colony on another moon, asteroid, or some other celestial body. These ships are generally involved with a colonial start up for 3-5 years, staying on site until the facility is sufficient enough to be maintained by the merchant marine, or to hand over operations to whichever corp or interest backed the start up.

There is a Conestoga H model, with most of the interior hull stripped away and minimal crew capacity. These are the super heavy lifters of the AFEC and they grapple onto prebuilt space stations and habitats and move them to where ever they are intended to go. This differs from traditional hab movers as the Conestoga H can link to and use the station or hab it is carrying as part of itself, move it across the solar system, then drop it off at its destination. When not hauling stations, Model Hs are well known for their rescue operations, where they can grapple a stricken ship and take it back to port, even if the ship itself has no power. The image of an H dragging a cruise liner struck by an errant asteroid is the stuff that keeps AFEC high in public regard.

Shenandoah Cruiser

Formerly popular in the AFEC, the Shenandoah was a one shot colonial ship. Once the ship arrived at it's destination, it would literally be taken apart and reconfigured into the new colony. This fell out of favor as it was at best, a sub-optimal ship, and was not well liked by it's crews. The colonies founded by these ships tended to be small and cramped, and had a rather high rate of failure. in attempting to be both a long distance ship and a deployable colonial facility, it wasnt very good at either.

Three Shenandoahs remain in service with the AFEC. The Goldsborough survived a DFE that saw it's onboard computer become sentient. The Goldsborough was instrumental in Seibertronian relations, and has demonstrated the ability to deploy into a military operational base, and revert back to ship form and leave where ever it landed. The Valkenburgh and the Aspinwall integrated the mechamorphic technology the Goldsborough demonstrated and were fitted with L/AISC command systems. Valkinburgh functions as a Colonial Rescue ship, where it lands at stricken colonies, and uses its resources to shelter the colonists while repairing their colonial assets, rather than just evacuating them. The Aspinwall is a mobile research accelerator and CogNet super node, and does most of its work in the deep system, servicing research centers.

0xp

2018-02-03 09:41 AM » Link: [8942#98213|text]

Unit 73

The scientific arm of the AFEC is divided into 9 sections

Section 1 - Bio-research, including genetics, augmentation, and human experimentation

73-1 is a violation of almost every clause on genetic engineering in the Tycho convention, and an existential crime against humanity. They dont work with things as mundane as supersoldiers, but rather horrors like creating human-space planktonoid hybrids and placental simulacra

Section 2 - Dimensional Fatigue Research

Section 2 is in the business of deliberately causing DFEs to study them, and to extract new arcanotechnology from them. They are responsible for the Leviathan station being lost, and the Phobos Event.

Section 3 - Dimensional Fatigue Countermeasures and Rapid Response

Where Section 2 deliberately makes messes, it is up to Section 3 to clean them up, setting up a strong antagonism between the two branches. While Section 3 certainly has a large share of its own reflex personnel, they prefer to deploy mercenaries and other assets with minimal amount of briefing and send them in clean up style, while providing back up and support as needed, or nuking the site from orbit if required.

Section 4 - Security, Containment, and Protection - DFE samples and entity detention

Jokingly known as the SCP, the Vault, or the Morgue, Section 4 handles autopsies, cleaning up after Section 3 finishes, which is usually mops and blood remover and sanitizing bodies and facilities. Section 4 also has a number of special prisoners like encounter 45 and encounter 701. If Section 1 commits crimes against humanity, section 4 is keeping the records and the test subjects alive.

Section 5 - Training

New trainees, instructors, etc. A menial department.

Section 6 - Equipment Maintenance

The men and women who maintain the facilities used by Unit 73, ranging from fixing lights and offices to keeping the ammonia tanks filled for the thing in the glass vault that burbles obscenities, a menial department that has seen a lot of shit. Nerve staping isnt entirely uncommon.

Section 7 - Medical

Not so much crimes against humanity or corpse sanitation like 1 and 4, Section 7 is internal medical, treating mundane injuries, tending to cybernetics and genetic modifications, examining parasitic infections, alien diseases, and the like. A typical tour of duty for a doctor in Section 7 runs somewhere between and episode of House and an episode of the X-Files. Weird shit abounds, interspaced with broken toes and erectile dysfunction.

Section 8 - Administration

Like Section 7, Section 8 is internal administration and handles routine things like job assignments, laying out missions, evaluating operations and the like. It ranges from the mundane to the bizarre because Section 8 is accountants and managers keeping tabs on mad scientists, cosmic horror containment, and people who have a chance of exploding into parapsychic demigods, or just exploding. Section 8 refers to itself as Terminal, or Terminus, and have a very dead pan nature about them.

Section 9 - Intelligence

The spies, assassins, and internal affairs of Unit 73, Section 9 makes sure the mad scientists dont go too mad, and assassinate nascent parapsychic demigods before they manifest their full powers, and are generally feared by the rest of Unit 73. They are the discrete agents of paranoia and fear. The bulk of Section 9 that is visible is completely fake, and the majority of actual Section 9 personnel are dispersed through Sections 5, 6, and 7.

0xp

2018-02-03 09:44 AM » Link: [8942#98214|text]
Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 1 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
February 8, 2018, 11:44
0xp
Well worth reading.

Regions

Freetext



Random Idea Seed View All Idea Seeds

Nomadic Library

       By: Murometz

Saril had a dream. To open a library in the windswept wastes of Naarish, so that the people of the many villages and towns spread over the hundreds of leagues of desert could discover the joys of his books. For a whole year he kept his library open, but alas, almost no one came.

That is when Saril came up with his new idea. If people didn't travel to read his books, he would travel to them! Saril closed his library, hired a team of twelve camels, loaded up the beasts with all of his books and proceeded to invent the first nomadic library.

Now children and adults alike, looked forward to hearing the bells of Saril's camels as he entered their villages, as he tirelessly traversed the deserts in a long circuitous route, visiting every village and town he came across, in turn. It came to pas that Saril's traveling library came to some fame, and that is how the folk of Naarish became literate.

A word of warning though. Naarish has only six thousand volumes. He deals with those that lose or steal his tomes quite "harshly", by bypassing the town or village which was responsible for losing one of his books for that calendar year.

Encounter  ( Desert ) | January 12, 2016 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0305