“ Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.”
“ FIREBALL
L3 Wiz
As I walk through devastated landscape only one thought burns in my head. Revenge.I was a normal adventuring wizard, dungeon delving and putting out innocents fires. Ha, fire.After years of trying to find out what happened, the truth is unfolding for me, a second word has entered my vocabulary. Castinlig. a name put to the scorched earth. The one who did this.
He was too powerful and too greedy.He summoned the king of the djinn and a supposedly perfect wish w incredible power behind it. Fire ball now has a 100 mile radius and is locked at 7d6. I didn't know this when I cast it for the first time in days. My party was wiped out and I would have been too except my ring of total fire resistance saved me. But not my friends.
I scavenge for food and a potions, really all I can and have to do.I will find him.
( a solo game for a l7 wiz)”
“ For the people of Kuboloth, hell is not in the depths of the earth but in the cold of the windy air;heaven is in the warmth of the earth, lit by glowing jewels.”