Descended from humanity, the orcs of Kuramen are a far cry from the bloodthirsty savages of many other worlds.
"See that one, with the burn scars and dark veins? Don't stick too close; he shoots fireblood before engagements. Keeps friends and foes alike at bay, it does."
Driven by the need to keep his descendants fed, Daniel Andersson is one of the more peculiar undead - and gods - one might ever come across.
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
Odd little devices, almost ubiquitous in any city which relies on thaumatechnology.
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.
The dead, imbued with the divine essence of magic, walk again, ever hungry for the missing spark of a living soul.
Loathsome creatures born of magic gone hideously awry, the trolls of Kuramen are little more than ever-hungry masses of cancerous tissue.
The races of Kuramen are a strange lot, descending down a long lineage from the First Race; prone to dramatic evolutions and born to a world divided, each does the best it can to survive.
The simplest way to tell if someone is a Thaumatech Engineer is often to ask to see his kit bag…
Carved to bring glory to the Patient One, the silent and frigid Abomination that holds dominion over the frozen wastes, the Glacier’s Fist is heralded as a deadly weapon, but the true purpose of it is a much more subtle thing.
Gnomes, fascinated with magic, tried to find a way to safely access it, and instead wound up addicted in the deadliest way.
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.
The corrupted god of war, felled by the lost god of vengeance to his present pitiable state.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.