Free Cities Freetext

Wulfhere
April 4, 2007
Hits: 6720
Comments: 13
Ideas: 0
Votes: 8 / 4.500000
Regency Boulevard    Locations  (Neighborhoods)   (Any)

"Build a road, wide and surrounded by beautiful architecture, to lead from Guilders’ Court to the new palace," the Regent commanded Master Thraso.

Wulfhere
December 19, 2006
Hits: 5136
Comments: 9
Ideas: 0
Votes: 8 / 4.687500
King Nemeroud, the Helletouched    NPCs  (Mythic/ Historical)   (Political)

Last of the Lineage of Senach, young King Nemeroud gave his heart to an Aelfen enchantress and vanished from the lands of men, plunging the land into chaos.  If only the tale had ended there

Wulfhere
December 5, 2006
Hits: 5147
Comments: 11
Ideas: 0
Votes: 8 / 4.312500
Parrick Woolcozen    NPCs  (Minor)   (Criminal/Espionage)

Few men in the Free Cities have as much power as this ambitious man, and fewer abuse their power so badly.

Wulfhere
November 28, 2006
Hits: 9590
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Justice in the Free Cities    Systems  (Political)   (General)

Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.

Wulfhere
November 14, 2006
Hits: 9121
Comments: 16
Ideas: 0
Votes: 11 / 4.909091
Senach I, King of Tir Earrach    NPCs  (Mythic/ Historical)   (Political)

Senach, the mighty leader who forged a kingdom from a land of quarrelling clans: The inarguable truth, as told by the druid who crowned him.

Wulfhere
September 28, 2006
Hits: 8213
Comments: 13
Ideas: 0
Votes: 7 / 4.357143
The Sword Blooddrinker    Items  (Melee Weapons)   (Combat)

A weapon from before the time of men, enchanted in times of legend by the greatest of the land’s druids.

Wulfhere
September 8, 2006
Hits: 8081
Comments: 12
Ideas: 0
Votes: 10 / 4.700000
Bassage Market    Locations  (Neighborhoods)   (Any)

Once a place where the great merchants of the city met, this decrepit square has become a thriving marketplace for the poor and the unwanted.  Many a shady deal has been made among its stalls and hidden recesses.

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Random Idea Seed View All Idea Seeds

       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp


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