“ It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.”
“ Half hour off the Harrow Road you find it, Fool's Grave. Amid an overgrown garden sits a single tombstone. Carved neatly into the weathered slab is the word 'Fool,' with a symbol underneath matching the signet ring you found.”
“ A local sculptor of note has chosen to honor the adventurers by crafting lifelike statues of them. While he hopes to surprise them by setting the statues up in their home while they are off adventuring, he may have underestimated the paranoia of the typical adventurer. Provided that he can get in, is he likely to survive whatever precautions they have against intruders? Assuming he lives, what will they make of finding statues in their house?”