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“ The desert is a curse from the Water God upon the wicked people who live in the South. Said people offended the Water God in some way, and so the Water God placed water-trappers, bizarre, water-sucking beings, in the soil, and within years, the wilderness became a desert. Thus, the desert folk shamans have special powers that allow them to find water-trappers so that they can be dug up and their water harvested.”
CaptainPenguin
“ In a city where the justice system features judicial dueling, plaintiffs and defendants are permitted to request a champion to take their place in the duel: Someone chosen by lot from among the foreigners in the city. When anyone first arrives, they are given an enchanted ceramic pendant that marks them as a candidate for 'court duty'. Wealthy folk entering the city are often escorted by burly guards, paid to carry pendants on their behalf: They elude court duty in that way. Adventurers may seek work as a rich man's proxy or may find themselves magically summoned to serve as a champion.”
Wulfhere
“ A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent. He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other 'mime tricks'.”
Wulfhere
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