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“ What to export or import.... Fabric: wool, linnen, silk... Wood: raw-material, furniture Stone Marble Coal Metals: iron, gold, silver, copper... Wine, beer, mead, spirits... Animals: horses, sheep, swine, cows... Weapons Armour Slaves Salt, spices Cheese Grains Coloring-powder (for fabric, ink...) Yarn Raw-material to make fabric: unprocessed wool, linnen, silk... Leather Glass: Windows, figurines, glasses, raw-material... Shoes, clothes Tobacco Medicines Poison Coins Pottery Musical instruments Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!) Gem-stones: diamonds... Dried meat Dried fish Dried fruits Flour Chocolate”
ameli_h
“ After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction. With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?”
caesar193
“ A world where, instead of aging in years, the people age in knowledge. So, instead of dying once a general age was reached, they die once they achieve a certain amount of knowledge. A man could live forever if he never learned anything, or could die after reading a few choice books. Of course, the knowledge of the land would be regulated, like medical drugs.”
Drackler
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