“ Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary”
“ Leader carries gold into battle with him. When he sees a great feet of bravery or valor he rewards them with the gold, or maybe a token worth some prize if they survive.”
“ The World is actually a number of continents surrounded by oceans, which are in turn surrounded by mountains. The oceans rush off the edge of the plateau on which the World sits into the Outside...”