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“ The desert is a curse from the Water God upon the wicked people who live in the South. Said people offended the Water God in some way, and so the Water God placed water-trappers, bizarre, water-sucking beings, in the soil, and within years, the wilderness became a desert. Thus, the desert folk shamans have special powers that allow them to find water-trappers so that they can be dug up and their water harvested.”
CaptainPenguin
“ Feral teenagers: Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all. A regression into a fantasy childlike state.”
svincent
“ A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?”
Magus
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