“ A floating city hovers over the capital, seemingly appearing out of nowhere. Its spires are blinking in the morning sun, revealing alien architecture. What will happen next? Rumours spread like wildfire that this is the ancient city that once stood at this very spot. Mystics proclaim that it will take root here once again, crushing the capital under it. Somebody needs to get up there and investigate.”
“ 'The world has an immovable dark red sun in the centre of the sky that produces very little light. The heat is totally unbearable and the aroma of delicious cooking meat is in the air. To look around it appears as though you are surrounded by giant black mountains with no vegetation anywhere. The ground is soft and an oily liquid flows into your footprints. Travelling reveals nothing else.'
Any character without some resistance to fire or heat is slowly being cooked. The ground if you haven't guessed it is the cooked meat.
I've wanted this world to be part of a dimensional hopping 'chase'. I thought maybe to populate this world with giant carnivorous beetles or perhaps this could be a 'Nirvana' for deceased or living (but dimension travelling) fire dragons.
Perhaps I've just been grilling a little too much meat or perhaps there are some great ideas out there on how to spruce up the place. Any suggestions?”
“ Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary”