“ The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...”
“ A world where there is a finite amount of magic present in the world, and it's almost used up. With the winds of magic being weak and unstable, how will nations built on the heavy use of magic survive?”
“ A wand that can be used once a day to stop Time for thirty seconds.Enough time to take a weapon or a wizard's staff, dodge a fireball,get a head start whilst running away,ect.”