“ The party is walking through the forest at night when they come upon a clearing. Half a dozen black-robed corpses lie scattered across the ground, and a pentagram of blood is shoddily drawn in the dirt.
It seems these people summoned something they could not control. Whether or not the demon returns is up to the GM, but it would be just as rich if the demon never returned, and for the rest of the night, every stray sound or odd shadow will be jumped at!”
“ Nearby is a region of many curiously shaped hillocks. Last week a tremendous storm washed one of these half away, revealing a strange shed made of concrete panels. Its long side is aligned east-west, about 4m by 3m and 2.5m high, with a flat roof slightly sloped down to the north . The double doors in the south side have murky glass panels in them, but nothing much can be seen from outside, although it looks a bit like the top of a staircase. Will you dare go inside? What will you find there, and what lies below?”
“ A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.”