“ The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.”
“ There was a Beggar he was starring at me as if he is going to kill me but as I get nearer and nearer I found out his resisting something I don't know what but his really resisting something something un explainable and then I saw a knife on his hand and I though his going to kill me but when he raises the knife and then he stoped and said 'run child' that I knew his resisting himself' his blood thirsty self, to stop, to stop killing people at the other day when I go were he was I saw him lying DEAD! and I saw a knife stabed strait throught the heart and that knife was the one he tried to stab on me last day and I knew he KILLED HIMSELF because its the only way to get out of his problems...”
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”