“ The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...”
“ A swamp witch that, when she dies, a huge black worm burst from her corpse and tries to burrow into the nearest living creature to use as a new host. If the the worm is injured in-between hosts smaller black worms swarm out of any wounds and burrow into anything living.”
“ The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new 'country' with completely different rules and norms than the one they left behind. 'What do you eat here? Humans ye say? Lets turn around fellas.'”