“ The characters are given the task of transporting a flask of highly volatile liquid a long distance. The flask cannot be shaken too much or it will explode. The adventure involves stormy sea-voyages, bumpy cart rides through densely populated towns and horseback combat. In short there are many opportunities for it to break and explode.”
“ '...the Ilthian mountains. A craggie masse of rock rysing from the Ilth'n plaines. The waters whych springe from it are ful of godeness and fortyfie those who drynk them [+1 STR]. Alas the vyle beasts resydent in these hills also bathe in these waters, and in the doing gain great strength. Foes mortallie wounded have bene known to flee, onlie to return, revytalised houres later...' - Chronicler Eamusil, Mondopedia, Vol XV (The Lands of Sylmen)”
“ The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.”