“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
“ I am in the process of planning a complete steampunk themed campaign world.
The underdark will not be made up of caverns or caves, but huge, interlocking gears. The gears will be constantly moving and are basically a gigantic mechanism.
Part of this underdark is controlled by an insane analytical engine (mechanical computer).
Stay tuned for more details”
“ When creating nations or cultures that reside in your desert regions, consider pulling inspiration from the Berbers or Bedouins, rather than the easily-mishandled Iranian/Persian/Arab convention”