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“ A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of 'dead plants'. Characters with horses are likely to be unwelcome among the locals.”
Wulfhere
“ The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead. 'CRAZY DANCING HOES!!' If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves. The show involves six ordinary, animated hoes 'dancing' on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute. If asked how the trick is accomplished the farmer demurs, not wanting to share his 'secret'. 'If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance.' In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts. Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.”
Murometz
“ A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent. He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other 'mime tricks'.”
Wulfhere
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