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Teller's Profile

Our Author's latest news and articles.

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Teller - Social Profile

- Master of the Plain Thought

For Next Level: 230xp of 970xp complete.
230xp

Hall of Honour

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- RANDOM
Items | 125xp

Tracer Poison

This oily, crimson liquid is rare to find even in the more complete apothecary's collections. It can be easily applied to any blade or arrowhead as it was designed to do so, however if consumed it will have no ill effects on the drinker.

- RANDOM
Lifeforms | 90xp

Howler Demon

A large predatory mammal that can run or fight on two legs, not requiring sleep these demons were brought onto the world to create killers, in the world of werewolves these could be considered alpha males.

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Guilds
“ The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on. Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...”
Wulfhere
“ While travelling near the edge of a forest the air is filled with the wailing of battle horns. Soon a large group of mounted cavalry will gallop by in a panicked rush. Some will spot the party and shout 'Flee! Flee for your very lives!' Several minutes later, hundreds of running infantrymen will be spotted. A large group of white clad knights fiercely chanting a battle song is in full pursuit. One of the white knights carries a banner of a white horse on a black background. The horse is rearing under a gold crown, indicating the presence of the Paladin Prince. As the horrified infantrymen struggle to flee into the forest, the zealots charge into their midst and cut them down by the tens and hundreds.”
Ancient Gamer
“ Darklings are a kind of Halflings living in the sewer of medium to large cities. Even though they smell badly and are quite dirty, Darklings are friendly and clever. They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters. Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.”
Clemmensen
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