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Teller's Profile

Our Author's latest news and articles.

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Teller - Social Profile

- Master of the Plain Thought

For Next Level: 230xp of 970xp complete.
230xp

Hall of Honour

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- RANDOM
Lifeforms | 90xp

Howler Demon

A large predatory mammal that can run or fight on two legs, not requiring sleep these demons were brought onto the world to create killers, in the world of werewolves these could be considered alpha males.

- RANDOM
Items | 125xp

Tracer Poison

This oily, crimson liquid is rare to find even in the more complete apothecary's collections. It can be easily applied to any blade or arrowhead as it was designed to do so, however if consumed it will have no ill effects on the drinker.

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Guilds
“ This powerful Serpent man has 4 different poison sacks that can only be triggered individually Poison of Frequent Death> on a failed save, does D12 damage Poison of the deadly Soul Mate> Charm person on a failed save Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks Poison of the Stil Stone> on a failed save, victim is paralyzed. all poison attacks also do d6 bite damage in addition to a bite attack , they can do a 2d4 constriction attack 8 hit die ac 1 move 6”
Aramax
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
“ L1 wizard spell This spell must be cast for 31 consecutive days by one wizard to create a +1 sword,-2 to anyone else holding it(other than sword owner).No special ingredients or quality of blade, the only requirement on this part is it must be a short sword or longer and must be a true sword. The sword must draw blood from a living creature of at least 1-1 hit die every day and The blade is -1 until the 31st casting, when it becomes fully and permanently enchanted .Variants that enchant other weapons could be possible.”
Aramax
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