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PeteBain's Profile

Our Author's latest news and articles.

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PeteBain - Social Profile

- Noble Minion of Scribbling

For Next Level: 485xp of 2255xp complete.
485xp

Hall of Honour

1 HoH

Golden

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- RANDOM
Dungeons | 170xp

Orbs of Wendlehook

'Pass me the blue one.' said Quinn.

'Are you sure?' asked Elise. 'It's just, you were sure about the last two combinations, and that ceiling got closer both times.'

'It's a gamble, I agree,' replied Quinn, 'but whatever's behind this door has got to be worth it.'

Elise passed Quinn the blue stone which he placed carefully in the final slot. As the grinding began, Quinn looked to the door while Elise looked up...

- RANDOM
Plots | 130xp

One Man's Trash...

'What do you mean the vault is empty?!'

'Just that, sir. It's empty.'

'There was a half tonne of gold coins in there! Did you see a cart? Any orcs or ogres? A dragon?! It's not like it just got up and walked away!'

'Actually, sir...'

- RANDOM
Lifeforms | 145xp

Trash Golem

The adventurers hear a noise and turn, only to see a bottle clatter down the street. Shrugging it off, they continue on their way, blissfully unaware of the hulking mass of junk taking shape behind them...

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Guilds
“ I am in the process of planning a complete steampunk themed campaign world. The underdark will not be made up of caverns or caves, but huge, interlocking gears. The gears will be constantly moving and are basically a gigantic mechanism. Part of this underdark is controlled by an insane analytical engine (mechanical computer). Stay tuned for more details”
Owtrainfan
“ In the Middle Ages, and even up to the early twentieth century, most of Europe's executioners were related: the Sansons and Deiblers in France, the Pierrepoints in England, etc. The reason for this was that, it generally not being socially acceptable to, well, kill people, executioners and their children could, generally, only marry other executioners or <i>their</i> children. The parallels with massively inbred, Hapsburg-style dynasties are obvious- imagine a rather clever but politically inept satirist noting this, and being sentenced by the latter to a meeting with the former; even worse, imagine a dynasty of deranged and deformed executioners- think Texas Chaisaw Massacre with government funding.”
Psalmanazar
“ Rather than making a baddy impossible to hit, consider giving it mega-hit points. Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between. Your mileage may vary”
Aramax
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