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Lord Kimahri's Profile

Our Author's latest news and articles.

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Lord Kimahri - Social Profile

- Master of the Plain Thought

For Next Level: 360xp of 970xp complete.
360xp

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- RANDOM
Lifeforms | 65xp

The Songtress of Death

Moon Hunters or Moon Riders is what they were called. These wonderous and magicial dancers roamed the lands for many, many years preforming dances for kings and roality alike. But not all were dancers, one girl had a simple but different talent. She was the songtress of the group. Her amazing voice filled the hearts of all people. But at her last preformance.....

- RANDOM
Organizations | 45xp

Darkness Glemers

The Darkness Glemers are a group of people who condem others to the Darkness. They are followers of Lord Sen. These people are not human in many cases. Humans call them Freaks of Nature others would prefer them to dis belivers of god but what they are really about is the Abyss. Bringing creatures, demons and death angels into the land of the living. They do have magical powers within the gems and weapons they carry. But in the spirit world their magical ablities are as powerful as Lady Shayla. From obtaining the powers of Lord Sen and the book of the dark magic, all things would be able to come to an end. But since when the day Lady Shayla sacrificed her life, they were exiled away into a place called The Touchstones of Death.......

- RANDOM
Lifeforms | 45xp

Lady Shayla

The life and time of lady Shayla was not all to long. She was the second founder of the Holy ground, after a thousand years, when the disserperance of the lengendry Moon rider tribe. She was also the founder of the great and powerful staff of destiny. Lady shayla preformed a dance of passing in the Holy Ground, that sent on the spirits and dead creatures of the many years that had pasted. But to the time of today Utopia lies in ruins of darkness as it transformes into the abyss....

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“ A man has been committed to an asylum for schizophrenia. The doctors are convinced that he is suffering from delusions and hallucinations. The reality: His soul has been split among three bodies, each in a different dimension, and he occasionally feels and sees what his other 'selves' do.”
MysticMoon
“ A slight rustle of the wind... and it stands before you. A Unicorn, whiter and more beautiful than you ever imagined it. It has deep wonderful eyes, and you can't help but admire this creature. It came to have a look at you, and now it freely goes. You have not the heart to stop it, and it silently vanishes between the trees. Note: unless specially needed, this encounter should never happen again.”
manfred
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
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