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ID: 7200

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February 8, 2013, 3:19 pm

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Wilhelm the Courageus

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He grew up to be a powerful Knight, a force to be reckoned with. That is, before his fall. Before the Kingdom he protected, the Knighthood he served, and a Knight he fought with betrayed him.

The land of Thrul is an average kingdom. It has its average farmland, average resources, average economy, average everything. Simply your typical kingdom. But what it does have is its Knights. The Knights of Thrul they are called, and they are the finest body of men in all the world. Or, at least, that is what Thrul boasts.

For these men, honor and justice is everything. For these men, selflessness is a way of life. For these men, duty and self-sacrifice all but gain human avatars. The Knights of Thrul toe the line of paladin-hood without crossing. Their equipment would be the standard weaponry of any group of knights- lance, sword, shield, horse, and plate armor, but their weaponry has crossed over the line of mere steel and mere horse-flesh into something other. Some say that the reason for their powerful weaponry lies in their horses, that their horses are descended from the immortal horse Sleipner. Others claim that their power instead lies in their virtue, that their selflessness and honor imbues the weapons with great power. And others say that the spirit of the kingdom- a female goddess bedecked in chain mail the Thrulians know as Thrula- has blessed them and given them her gift.

Wilhelm was one of these knights. He had grown up in awe of them- at least, further in awe than the average boy. He was a runaway urchin, because his father would get drunk and abuse both him and his mother repeatedly. Wilhelm had grown up in a gang, and gained a new family with them. He had been a somewhat successful thief- that is, he could generally get into a shop and get out with the money. Wilhelm had also managed to learn some pick pocketing skills.

It had been an early morning, the sun fresh from its rest beneath the horizon, and young Wilhelm had been wandering the streets, wondering about food, when a knight had spotted him, and had asked after his name. When the knight had learn of the fact that he was a runaway (and heard the boy's stomach growl like a fearsome monster), the knight had smiled, swung young Wilhelm onto the saddle in front of him, and took him back the the Knights of Thrul's barracks. He asked the cook to feed the boy, and the growling monster in Wilhelm's stomach was sated.

From then on, Wilhelm would practically live at the Knight's barracks. He would do chores for all the support staff for the knights. If the maids needed another broom, Wilhelm was sent. If the cook wanted more wheat from the Royal Pantry, Wilhelm rushed off. It was a fine life for him, since he would get food from the whole thing, and he would near the knights.

It was to no one's surprise when Wilhelm became a page of the Knights when he became old enough. There, as they practiced the skills of knight-hood, Wilhelm discovered that he had a prodigious talent with the sword. He could use a little work at the tilt with his lance, but no one could beat him in a sword fight.

He quickly scaled through the ranks- with some help from his years of growing up with the Knights- and soon reached the point where he had to simply pass the final test. He had to claim himself a horse. But no normal horse would do for a Knight of Thrul. The horses that they needed grew up wild on the plains near a mountain range. They were of excellent stock, and were a thing of beauty to behold. As was customary for the knights, he was taken to the place where the frequented- a place where fallen horses of the Knights were ceremonially cremated and scattered to the winds. Wilhelm was then abandoned by the Knights, and left with just the things he would need for his ordeal- a week's worth of provisions, horse feed, horse-riding materials, and a common blade in case he ran into trouble- but bandits no longer came to the area, when the Knights learnt of them and taught them a lesson.

Wilhelm set off for a nearby river, thinking that it was likely that the horses would be nearby. And they were. The whole herd of them. Wilhelm saw the one he wanted. It was a stallion, with a midnight black coat, and a fierce intelligence burning in its eye. And so he approached, quietly, silently, slowly, and the horse stared down at him with those black eyes. And when he got close, the horse turned and ran. Wilhelm ran after it, sprinting through the grasses of the plains, cleaving a path after the horse. Wilhelm was in top physical condition, but he was still no match for the horse. But he ran on doggedly, and tracked it down, and after two days and two nights of running and tracking, he wore it down and caught he. He swung himself on to it, and felt immortal. The next day, he rode his new horse through the plains, breaking it further into a tamed steed. He saddled the horse, and rode it home.

Once home, he swore the sacred oaths and took up the Knight's weapons. Wilhelm had become a knight. His symbol was a pair of crossed swords, with a setting sun between them.

The next decade was the high point of Wilhelm's life. He did his duty as a knight. For the first two years, he gained experience fighting bandits and thieves on the plains and in the city, respectively. But then came the war with the Delians. The kingdom of Del had gained religious fervor, and seethed with the need of converting the lands around them. Thrul was not receptive to this new religion, and so Del picked up sword and shield and decided to replace the enemies' blood with devotion to Assiliyane. And so Wilhelm got his first taste of full on war.

His first battle was at Wershat's River. The Delians had pushed the Thrulians into a retreat into the river, and were slaughtering them. The Knights of Thrul had charged the Delians back and split the army in half. The Thrulian soldiers in the river had taken new heart and joined the Knights in the middle of the Delians. The Delian commanders regained control of their men and had sent them back into combat. And so the Thrulian forces managed to pull out of the fighting- trapping the Delians between the Thruls and the river, and pushed them into it, effectively reversing the situations of the battle. The Thruls ended the day with a victory.

In both that battle and in many others, Wilhelm proved himself to be the epitome of courage. He would charge straight into the heart of battle, andd slaughter many of his foes. He became a highly respected figure among the Knights, and became to be called in tales of the battle as Wilhelm the Courageous. He gained several ranks among the knighthood, and eventually gained the title of Lieuteneant- which was right above Sergeant, and right below captain, which was below major- who was the leader of the Knights.

After six years of war, the Delians finally sued for peace, after losing Yoran, a Delian city on the border between the two countries. The Delians paid much to the Thrulians in their surrender- but did in fact recieve Yoran back, because Thrul wanted this bad will to end, and needed to more land- and settled down to nurse their wounds. Thrul was victorious. Wilhelm was victorious.

In the following two years, Wilhelm was happy to return to defending the laws and killing bandits.

But such good things have to end. Wilhelm had gone out of the capitol of Thrul on reports of bandits in the south. He took his contingent of men to arrest them. The bandits proved to be difficult to catch, and managed to retreat into a forest where the Knights could not pursue them on horseback. They started using guerrilla warfare on the knights, and would periodically stop, find an ambush point, and launch a volley of arrows and stones at the knights. But after two weeks of tracking down the bandits, Wilhelm decided to use some slightly unconventional tactics- at least, unconventional for the Knights. He had them split into three groups, and each group would move in a straight line through the forest. The middle group would be the one on the bandit's trail. Soon enough, the middle group- which was being led by Wilhelm- had been ambushed. Wilhelm had blown the bugle, and the two side groups charged into the sides of the bandits. The bandits had tried to run, but they could not. The Knights were victorious. Afterward, they had managed to catch the bandit leader. They had bound him, and dragged him to Wilhelm. Wilhelm, in a fit of grief and revenge for his fallen comrades, killed him.

Afterward, they had searched the bodies for anything of note. And Wilhelm had found something interesting- and abundance of gold coins in the pockets of the bandits. They should not have any gold coins- after all, most merchants and traders passing near here were not the richest, or if they were, protected themselves better than these bandits could take- even if they had delivered heavy losses to the Knights. Even if the occasional merchant had gold coins, they still wouldn't- shouldn't- have this many. Wilhelm scented conspiracy. A scent that grew only stronger when he discovered in the bandit leader's tent a letter, written and sealed with the Knights of Thrul's seal, signed with a flamboyant and calligraphic 'X.' Someone in the Knights of Thrul had been paying these bandits to block trade into the province of Thrul of which they were in. The question was why.

Wilhelm rode home with the rest of the Knights. When he rode down the street, the people momentarily stopped talking, and stared at him as if he were some common beast, a monster. Wilhelm did not take much note of that. Too many questions were buzzing through his mind about these bandits. He came to the barracks, got his men settled in, and went to report to Major Evans, current leader of the Knights of Thrul. Evans was an old man, scarred from many battles, and was too old to ride out into battle. He now fought a different type of battle- the political battle. He was not the best at it. He had been an honorable Knight for much too long. But he had learned somethings.

Wilhelm reported in and told his story, and gave Evans the letter. Evans was thankful for the letter, and understood its implications well. Evans dismissed Wilhelm, and started an investigation into the Knights. Who had betrayed them?

For the next month, the Knights were torn to pieces. Knight blamed Knight. Trust and friendships disappeared. The investigation, led by Major Evans, examined each and every Knight. And at the end of the month, more and more Knights started blaming Wilhelm.

The Knights blamed Wilhelm for several reasons. The first had been his tactics- purely unconventional and un-Knightly. The second had been his killing of the bandit leader- against Knight code- perhaps a cover-up? And the third had been the prevalance of gold- Wilhelm, at this point in his life, had plenty of funds to pay off the bandits, out of the riches he had earned himself during the Delian war. This movement of blaming Wilhelm was headed by Sir Leanard.

Eventually, both public and the Knight's opinions turned against him. Major Evans was forced to blame Wilhelm, and he was captured and put on trial. The trial was a sham. Everyone knew, no matter what he said, that Wilhelm would be found guilty and executed for treason. Wilhelm managed too escape, and ran away to the wilderness. He managed to take his horse with him. Wilhelm blamed Leanard after that for the incident with the bandits. He thought that Leanard had paid the bandits and planted the incriminating evidence on them simply to get at Wilhelm. And so Wilhelm swore that he would get his revenge on Leanard, on the Knights who had let him down, and on the Kingdom that let it all happen.

Attributes:

Wilhelm is a large and physically imposing man, standing at around 5' 10". He is very strong. He, because of his time as a lieutenant, has gained a reputation as being good at leading men. He has a certain air, a certain charisma, about him. He is also highly honorable. He will never commit a unhonorable act.

For resources to pull about his plan, Wilhelm has a group of bandits under his control (which he took control over while he was an outcast), and his personal armaments- horse, lance, sword, plate armor, and shield.

Wilhelm lets the bandits have a certain amount of autonomy. Since he himself refuses to steal, he simply reaps a percentage of the bandits cut, and ignores where the money comes from. Whenever he needs something done, he uses the bandits or goes himself.

His horse is a stallion named Nightmare, so named for its black coat and what Wilhelm's foes have when the see the pair. He is of the Knights of Thrul's stock, so Nightmare is a better than average horse. Nightmare can run faster, run longer, and is lacks fear of things that normally scare horses.

His equipment is, since he lacked time to grab is own as he escaped, standard equipment. He has had his symbol painted on it, but (to reflect his new status) now it is a moon between the crossed swords, instead of the sun. Wilhelm maintains his equipment religiously, and practices with them every day.

Wilhelm will always prefer using his sword to his lance, and will only use melee weapons (bows are for cowards) if he loses his own weapons. He is excellent with the sword, and average with the lance.

The Plot:

I had originally planned to do this whole thing in one go. But Wilhelm grew to be so completely awesome (and abit long) that I separated the Plot and the Person into different subs. For the actual plan, check out The Fall of the Knights.



Additional Ideas (2)

I like the idea of him coming to the rescue of the PCs in some woodland encounter where they need help and are grateful for his intervention. He still has too much honor to allow the bandits to attack innocents. After he saves them he is very protective over information they carry and/or trying to keep one alive to question. He may go out of his way to keep some alive too with the guilt of his past deed haunting him. He could care less about the gold but if any is found he could be way too curious about it causing some initial discomfort with the PCs.

After the encounter he could protect them some more, show them some safe paths and generally get them on their way. Then one night he may just disappear without a word leaving the players confused. If they travel the woods around this area he could reappear or they could learn who he really is.
0xp

2013-04-28 09:11 AM » Link: [7200#86272|text]
Could almost turn this person into a Robin Hood type character. Living off the land, chasing bandits and saving or assisting caravans or local peasants. Always the priority is trying to clear his name. The common folk that live in the woods see him as their own personal hero just by happen-chance and probably don't know anything about the issues he is going through. All they know is that he keeps roads safe and often times throws some goods their way that he gets from the encounters. He is after the truth, anything else is just not needed by the honorable knight.
0xp

2013-04-28 09:15 AM » Link: [7200#86273|text]
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Comments ( 6 )
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Forganthus
February 7, 2013, 3:14
7xp
This is good stuff. It's well written and the part where he chases his horse for two days is pretty cool. My favorite part, actually.

It looks like you want Wilhelm to be a pretty basic character. He's the good knight, falsely accused, and now an outlaw fighting against his old buddies. You don't need a lot of layers there. Your players aren't going to know or care about how he got his horse, or that his an orphan. Just a basic guy with the most straightforward story possible. In that capacity, I think Wilhelm is just the guy.

However, I think everything should be a little bit weird, and cliches should be avoided like plague rat kisses (does he have to be an orphan?), I vote that you play up some of the more interesting parts of this story.

Does he run the bandits like they were knights? Do they catch horses the same way he did? Because that would be a cool way to get horses and take all the horses, if they catch ALL of the wild mustangs. Is he best friends with the cook? I bet he doesn't practice sword all day long. Does he read? Is he hitting on a woman in the village? Does she know who he is? Has he been trying to figure out who is behind the plot? Has he been stalking Leanard, hiding in his house and going through his stuff? Messing with his sock drawer?

I read the other article, too. I don't feel like a "highly honorable" man would go around bribing priests and trying to start a war through sneaky methods. It should be something more drastic. Maybe he feels like the conspiracy in Thrul goes all the way to the top, and even the king needs to be overthrown. Maybe he is going insane. Maybe there is no plot. Or maybe someone is deceiving him.

Overall, I'd just say (1) throw something unexpected in there, and (2) tighten up Wilhelm's motivations. He'll be a solid sub.
caesar193
February 8, 2013, 15:04
0xp
Solid suggestions, Forganthus, and I'll put some of them in there I think that I'll put some extra bits in their to make him more interesting. And no, he doesnt't have to be an orphan, I just am him one to give him more freedom to hang with the knights. I'm thinking now of making him a runaway, who joined a gang and became a thief. And now, since the knights rejected him, he's regressed into his old way of thinking- which would help with his plot.

And as for something unexpected- hmm. I'll get back to you on that one.
caesar193
February 8, 2013, 15:19
1xp
Update: Changed orphan thing and added a theft element.
Voted Gossamer
April 28, 2013, 6:50
0xp
There are A LOT of averages in this text, average, average, average. I suppose if you're looking for just that, then this is the thing. Frankly someone with such a standard name as Wilhelm and the word average in a long text... Well, just not for me I suppose.
Voted Strolen
April 28, 2013, 9:07
0xp
Seems like I got to it after a lot of edits because I think this is a great NPC. I haven't read the linked plot yet, but I don't have to in order to enjoy the use I could get out of this person.

As is, he is an honorable knight thrown from his order and now an escaped convict. Still honorable from what I gather here, with a past he needs to hide out of necessity. Shouldered with guilt and probably with a need to track down the truth and clear his name he will always have an alternate, primary motivation besides what the PCs may expect from him. A very nice background for a complicated NPC.

You could use the betrayed background to good effect in many ways and, while the initial setup is specific with the knights of thrul and all that, it would be a very simple thing to make it fit in almost any game.

Thumbs up!
young0ne2
January 14, 2014, 13:09
0xp
I think you have got a nice character going here. Maybe flesh out a few little things, but over all nice.

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       By: manfred

You meet a large number of villagers, walking and weeping beside the coffin of an old bearded man (or adapt to your funeral customs). If asked properly, you learn about an old wizard, a wise man that long helped the tiny village to grow and prosper. Even after death he shows his favour: he gave most of his possesions to the poorer members of the community. All the villagers show him now respect this way. Why do you ask, are you adventurers? (As a last wish, he left a tiny case for the first group of adventurers that crosses the village).

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