Items
Wand/Staff/ Arcane
Magical

Stub


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Comments: 5
Ideas: 0
Rating: 1
Condition: Stub
ID: 584

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Updated:
June 9, 2009, 7:55 pm

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The Orb of Alternative Source of Magic

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An item that can be used at any distance when the wielder is in favor with the owner that allows the user to cast spells, even in a null-magic zone.

This item can be used even when the user is miles away from the Orb, as long as the user is allowed to by the owner. This item was made by Ordogon, a now deceaced king of the Elven Kingdom of Elmar.

Magical Properties:

This item will allow the user to cast spells in an area with little or no magical energy, and can be used at any distance from the item as long as the owner approves. This item was made by means of The Orb of Craft.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Scrasamax
January 2, 2005, 14:30
0xp
Blegh...

Magic item that lets you use magic, no history, nothin.

1/5
CaptainPenguin
January 2, 2005, 14:50
0xp
The thing about this item is that its just kinda' boring. Maybe if it had an interesting story to it. But no. It was made by some elven king. Weeee. It doesn't even have an interesting name.
Does it eat souls to recharge itself? Does it contain a spark from a god's aura? A piece of the flesh of the Demon of Magic?
What is it? Why?

1/5. Sorry.
MoonHunter
January 2, 2005, 15:36
0xp
DnDNewbie: Please, before you post any more random items or npcs, could you please look over some of the other posts... focusing on the four and five star posts... that way you will be able to see the kind of information on items we are looking for.

Also: did you know you can edit your posts to improve them?
Damp;Dnewbie
January 2, 2005, 15:57
0xp
This item is only a supplement to the character Ardos, who I have just got around to posting. i made the item so that Ardos wouldn't fail just because of a null-magic zone
EchoMirage
January 2, 2005, 19:21
0xp
Well, actually, the null-magic zones are tools for the GM when he does not want his plot to be circumvented through some stupid spell.
So it is munchkin. See where it leads: The PCs have to learn information from Fnord the Sage. He'd send them on a quest, for which the just reward would be the bit of knowledge. But no, a PC mage walks up to him, and reads his mind. No quest, no game, boooo-ring. Now, if Fnord sits in a null-magic zone, all is different.
Also, characters with no weaknesses are quite uninteresting as well.


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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