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ID: 1725


November 21, 2005, 7:53 pm

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The Moaning Lands


The Moaning Lands of the Dead and Dying. Many foul creatures of undeath roam here and seek living flesh, no one is quite sure what happened to this large desert island. Maybe you could unlock the mystery and free the tormented.

The Moaning Lands:
   A large island covered in dark sands and huge dead trees. A low howling moan of despair is constantly heard in the air. In some spots if you step down too hard blood will seep up through the sand and stain your boots. Among the dark dead forests of this sandy island are all kinds of ferocious undead creations, most mindless and seeking only the flesh of the living. At the center of the forsaken island is a circular black stone monument to death itself, a strange dark platform covered in fantastic images of death and evil as well as crude scratchings of mutilated bodies and other (not as pleasant) things. At the center of the monument there is a hole about three feet across and two feet deep. At the bottem of the hole is just blood red sand. What could be below?

The Story of the Moaning Lands:
   Long ago a very nasty Necromancer moved to this hidden tropical paradise, slew all of its inhabitants and raised them as all forms of undead abominations to serve him. The Necromancer lived here for decades learning all he could about dead and living beyond dead, eventually becoming a Lich himself. He became quite powerful and was almost ready to launch an assault on the main land that had cast him out for him malign interests and dark thoughts. Unfortunatly a band of adventurers stumbled across the island and fought their way through the legions of undead to face off with whatever had done this to the islanders. They caught the Necromancer off guard and a violent and bloody battle ensued, many of the adventurers were killed but they managed to overpower and defeat the Lich by imprisoning him within the island, under his monument to death. Now he lies there is stasis holding a moaning gem with his soul trapped inside, waiting to be freed…

The Monument:
   The monument covers a large portion of the center of the island and as described before has some very nasty images upon it, some remarkably well done and others mere scratchings. This is the source of the Necromancers power and allows him to live as an undead forever, to truly destroy the Lich at least half of the monument must be destroyed. The monument also steals the souls of people from around the world and turns them into the undead that roam this island.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Michael Jotne Slayer
November 23, 2005, 0:45
I liked the part about blood seeping up from the sand. But why is blood seeping up?
What did the island inhabitants do for their master? Guard the island? Moving gear? Dance?
Why did the evil necromancer want too attack the main land? Just because he is evil?
You get the idea. I see a lot good ideas here, but I am missing some flesh on the bones...
What makes this island different from any other fight/loot location?
Hope i'm making sense.
Voted MoonHunter
June 16, 2006, 13:46
It is the "left overs" from a previous Evil plot. Littering your world with these sort of things help create a sense of historical flow (that things have happened and are happening) that is good for a campaign.
Voted Cheka Man
June 20, 2006, 12:51
This islands thread is doing well.
Voted Chaosmark
September 10, 2007, 17:36
Only voted
Voted valadaar
May 13, 2013, 8:45
Only voted

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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